April 20th, 2008

Does anyone remember Games Workshop’s Dungeon Floor Plans series?

Dungeon LairsDungeon RoomsCavernsHorrors

Reminiscent of that great series, Stephen Cranston and Simon Lloyd have designed some beautiful prints, so that your players may visualize the place where they lose all their Fate Points.

Cranston & Lloyd’s floorplans can be found in the Maps section. They are free to download, but are not to be redistributed or sold. An example of what you can do with the floorplans is below the fold.

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Kalevala Hammer

March 13th, 2008

From time to time I get emails about WFRP sites or come across them while trawling the web, but this one stands out. Kalevala Hammer is a fantastic site with a detailed, high-resolution map of Norsca, articles with rules and bestiary expansions, and an exhaustively-researched timeline culled from a broad array of Warhammer sources. In addition, it may have the most extensive WFRP-related links page I’ve ever seen.

I added it to my Resources list to the right. It’s worth checking out for the map of Norsca alone.


Need a Name?

March 10th, 2008

Last week I received an email about a WFRP name generator site. I liked it — I especially liked that you could choose between Elvish, Nordic, Orcish, German, and English-sounding names — but I wanted the names to sound more Imperial, more WFRPish. So I emailed them back with a few sites that had actual tax records from Germanic villages in the 15th century — these are the sites that I relied on for names used in Noblesse Oblige and Dead Ringer.

Amazingly, they spent the weekend coding in the new names. So, if you’re looking for a great resource to name your Orcs, Elves, and Imperials, look no further than Fantasy Names Generator.


In the Pipeline

March 9th, 2008

Josef is at it again, working on an amazingly detailed reworking of his Critical Hits, including revised entries on injuries and healing. It really has to be seen to be believed, with descriptions of normal anatomy (suitable for the layman) as a basis for how badly things can go wrong, and how to fix the problem when they inevitably do.

When he’s finished, the results will be posted here, but while he’s working, I’m sure he’d appreciate any feedback you’d like to give. So head on over to his thread at the FFG forums and let him know what you think.


On the Resurrection of WFRP

February 25th, 2008

Things move fast in the roleplaying world. A few days ago, GW announced that the license to WFRP (and WH40k) has passed to Fantasy Flight Games. I don’t know anything about FFG, but what I’ve read seems promising.

The fact that WFRP will continue to be officially supported in any capacity is excellent news for all of us. I wish FFG the best of luck, and congratulations. I can’t wait to see what they come up with.


On the Passing of WFRP, 2e

January 30th, 2008

The excellent run of Black Industries is soon to come to an end. Dave Allen announced here that BI is going to fold this year. Apparently The Thousand Thrones, which I wrote a chapter of, will be the final WFRP product released.

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Good news, everyone!

December 5th, 2007

My scenario entry, Dead Ringer, won first place for the Contributor’s Section of BI’s 2007 Scenario Contest. A copy of the Collector’s Edition of the Art of Warhammer is winging its way to my doorstep even as we speak. Apparently only 100 of these have been printed; I can’t wait to get my grubby little hands on one.

A while back I received an email about using the Winds of Chaos critical hit tables for an online generator. I thought it was a great idea at the time, but I was amazed at the final result. Check it out, it’s stunning. And apparently, since it’s written in client-side javascript, you can save the page and use it offline as well.


Just What Have I Been Up To, Anyway?

November 7th, 2007

It’s been a long while since this site last updated, but I have been working on WFRP, I promise. The Scenario Contest over at Black Industries has been occupying all of my time of late, and I finally finished my entry. It’s about a man who was wronged by some corrupt people in authority, and engages in complex machinations to obtain his revenge. The PCs must thwart his attempts at poisoning an entire town (and most likely them as well). Plenty of puzzles, a group of thugs, and the same corrupt men stand in their way.

Look for it at the 2007 Scenario Contest Site. It’s titled “Dead Ringer,” and can be found about halfway down the page. To whet your appetite, I’ve placed a picture of the cover behind the fold, expertly penciled by TJ Adamowicz and digitally painted by Alfredo Lopez, Jr.

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Empire at War v2

May 28th, 2007

I recently received an email from one Rolph Segers, who has completed the enormous task of converting the NPCs from Alfred Nuñez Jr’s brilliant alternate conclusion to the Enemy Within campaign, Empire at War. Empire at War, originally written for v1, is an option for those fans of the campaign who either cannot find the elusive (and expensive) official conclusion Empire in Flames, or desire to play through a conclusion that smoothly bridges the two versions of WFRP.

You can find Segers’ conversions here, and Nuñez’s original at Strike to Stun.


Unlimited Healing: Take Two

May 6th, 2007

Sorry for the lack of updates. Life has been quite hectic over the last several months.

My previous post on solving the problem of unlimited healing is itself problematic, because it would increase the likelihood of rampant chaos effects with healers, primarily followers of Shallya. Since witch hunters would not tolerate the existence of Shallyan priestesses who, in their eyes, routinely traffic with the forces of Chaos (as evidenced by common chaos manifestations), it does not seem to make sense to attempt to limit the casting of healing spells by increasing the likelihood of calling down the curse of Tzeentch.

So, back to the drawing board. Fortunately, I may have hit upon a simple, elegant solution that does not involve Chaos at all: healing spells tamper with the recipient’s life force, and thus should come at some cost. I propose that every time a successful Heal spell is cast upon a wounded PC, that PC suffers a -10% to his or her Toughness score.

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