Archive for June, 2006


Arrow and Bolt Criticals

Friday, June 9th, 2006

… are finally finished. There has been a lot of demand for these, and they’ve been a long time coming, but hopefully the results are worth it. I added rules for removing arrows/bolts fixed within various body parts and special rules for the abdomen, where the danger of pierced internal organs or major blood vessels is ever-present. This should complete the minimal set of Critical Effects necessary for combat (other weapon-specific effects can be derived from the bladed, blunt, and arrow effects), and I’m going to take a break for a while and work on other projects. But I do mean to return and finish the effects for Firearms and Energy Criticals — it will just take some time. Critical Hit Effects for Arrows and Bolts can be downloaded from the usual place.

UPDATE: Due to feedback I received from this thread at the BI forums, I’ve changed some of the Critical Effects for Arrows & Bolts to reflect a more realistic approach. The new file has been uploaded and replaces the original, so if you keep getting the old file, clear your cache and try again.