Archive for March, 2006

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On Unlimited Healing

Wednesday, March 29th, 2006

The magic system introduced in WFRPv2 is undoubtedly one of the strengths of the game, especially as developed in Realms of Sorcery. It is atmospheric, evocative, and addresses the main failing of the first edition, which is the lack of a coherent magic system consistent with the larger Warhammer world. But one of the quirks of being able to cast spells limited only by a desire to avoid Chaos manifestations is having access to essentially unlimited healing; this is especially true with inexperienced characters, when such manifestations are more likely to be minor annoyances than truly dangerous.

The potential of quick, limitless healing clashes with one of my favorites aspects of WFRP — the seriousness and lethality of combat. Combat in WFRP should be dangerous, fraught with peril, and seen as a serious undertaking for any PC. One of the differences between WFRP and other fantasy RPGs is that in WFRP, combat is rarely a first resort. PCs are much more likely to seek alternative solutions to a particular dilemma than rely first and foremost on strength of arm. Wound healing should also be a slow process; a quick route to restoring lost wounds mitigates the seriousness of combat and so should only be made available to PCs when it is offset by some sort of cost. Magical healing is quick, and therefore should never be free or easy.

So, with my biases revealed, onto one possible solution …

Read the rest of this entry »

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A New WFRP Resource Site

Wednesday, March 29th, 2006

Welcome to “Winds of Chaos,” a WFRP fansite featuring my thoughts and meanderings on the Warhammer world. The first article is comprised of my thoughts on a “patch” to fix the problem of unlimited Heals. You’ll also find a scenario called Noblesse Oblige, winner of the 2005 Black Industries Scenario Competition. Other projects I’m working on include a v2 campaign for this site entitled, appropriately enough, “Winds of Chaos,” as well as new v2 Critical Hit Tables. These will be listed by weapon used and body part damaged, similar in method to the old v1 Hogshead tables but completely my own creation, and therefore freely distributable without worries of copyright infringement.