Arrow and Bolt Criticals

June 9th, 2006

… are finally finished. There has been a lot of demand for these, and they’ve been a long time coming, but hopefully the results are worth it. I added rules for removing arrows/bolts fixed within various body parts and special rules for the abdomen, where the danger of pierced internal organs or major blood vessels is ever-present. This should complete the minimal set of Critical Effects necessary for combat (other weapon-specific effects can be derived from the bladed, blunt, and arrow effects), and I’m going to take a break for a while and work on other projects. But I do mean to return and finish the effects for Firearms and Energy Criticals — it will just take some time. Critical Hit Effects for Arrows and Bolts can be downloaded from the usual place.

UPDATE: Due to feedback I received from this thread at the BI forums, I’ve changed some of the Critical Effects for Arrows & Bolts to reflect a more realistic approach. The new file has been uploaded and replaces the original, so if you keep getting the old file, clear your cache and try again.

3 comments to “Arrow and Bolt Criticals”

  1. As always, great work Chuck. I look forward to your further work.

  2. Thanks, Ron. Firearms and Spell/Energy Criticals are next in line, but work and other projects are really picking up, so it might be a bit longer before they’re finished. Hopefully not too long, however, because there’s a pressing need for them in my game as well.

  3. No worries, these three charts give me enough to work with now. Any more will just be icing on the cake.

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