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Remember Stones & Sigils?

October 4th, 2018

So I’ve had this kernel of an idea for a WFRP campaign for over 10 years now, inspired by reading the excellent “Realms of Sorcery” for 2nd Edition. I actually had a fair amount written up in 2007, including a bunch of artwork by TJ Adamowicz, the same guy who drew all the stuff for Noblesse Oblige and Dead Ringer. I tested the first scenario with my group at the time and it played pretty well. But then life got in the way.

Fast forward to early 2018. When I heard that the 4th edition of Warhammer Fantasy Roleplay was in the works I got excited about the Old World all over again. So I dug out my old campaign and began reworking it. The first thing I did was strip out all references to the Storm of Chaos and bring the content in line with the timeline for 4e, which according to the letter at the front of the core rulebook is IC 2411.

The campaign begins with the discovery of a druid’s corpse at the southern end of the Drakwald Forest near Altdorf, and mainly concerns various intrigues within the eight Colleges of Magic, set against the backdrop of political intrigues within the Empire. “Stones & Sigils” is a set of 5 interlinked scenarios, and comprises part one of a two-part larger campaign I call … wait for it … “Winds of Chaos.” The PCs figure prominently, of course, and their actions during the investigative sections determine how much information they have on hand to strategize when it comes down to the final battle. The outcome of that final battle will have an enormous effect on the second half of the campaign — which I have down in rough outline form but for which I have yet to come up with a title. Right now, the plan is to write “Winds of Chaos” for 4e but to include statblocks that make it also compatible with 2e.

I’ve been running my group through “Stones & Sigils” over the past few months (in 2e) and so far it’s been well received. I’d say I’m about 60% done, but already it’s the largest project I’ve ever attempted for this sort of thing. It needs to be cleaned up and a few areas require reworking, tightening, or some additional material. After I wrangle it into what I think is suitable for outside viewing, I’ll put out a call for playtesting. In the meantime, I’ll be hip deep in writing, rewriting, and then writing some more.

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My history with WFRP 1e

August 19th, 2018

The first time I saw the hardback WFRP book — it must have been in December of ’86 or ’87 — I fell in love with it. The crazy-haired dwarf on the cover, the smiling warrior shoving a huge sword through some mohawked ogre-like thing, the copy on the back:

The Old World. On the surface, it is a vast and fertile place, filled with teeming cities, Elf-haunted forests and lofty crags where Dwarfs battle with Goblins and their kin. But a shadow hangs over the world, cast by the dark, corrupting hand of Chaos. From the pirate-ridden coast of south Tilea to the fortified villages of the barbaric East, a few heroes strive to hold back the endless tide of Chaos spilling from the north. But Chaos also gnaws from within, and its hidden ser­vants work to bring the world to its knees before the Dark Gods.

Read the rest of this entry »

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Initial Thoughts on WFRP 4e

August 12th, 2018

The WFRP 4th edition preview has been out for a while now, and I have some thoughts!

First impressions: very good presentation, gorgeous artwork, intriguing new ideas, and an obvious knowledge of and devotion to WFRP history and what has gone before.

THINGS I LIKE
— The Old World. Having skipped 3e, it’s been a long time since I’ve ventured into the Old World and I’m really glad to have it back.
— Advantage in combat. On first glance this seems like a nice nod to “advantage” in 1e, where the winner of the previous round got a +10% WS bonus during the next round. It seems like it will speed combat up a bit in the later stages, as Success Levels keep adding up.
— Success Levels. My biggest complaint about 2e, the “whiffiness” of combat, should be gone. And making such direct use of SL’s opens up interesting possibilities, like rolling multiple dice over multiple rounds to build up enough SL’s to, say, pick a lock. Ingenious.
— No cards, tokens, special dice, or other board-game-derived fiddly bits. Having purchased the 3e rules and a few supplements on eBay over the past year, I finally see what they were trying to do here. And having heard some really positive things about the system and its supplements I think they succeeded. Those extra parts just always struck me as alien to WFRP, and I wasn’t ever able to get over that to actually give the system a fair shake.

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New edition of WFRP?!

February 5th, 2018

*casts site necromancy spell*

Apparently Cubicle 7 has picked up the WFRP license and is already hard at work on a 4th edition of everyone’s favorite RPG. I am so far out of the loop nowadays I only recently became aware of it. As far as previous editions go, my favorite is v1 for the setting and v2 for the ruleset. I have no opinion on v3 since I never purchased anything for it — although I have to say I have heard some very good things from people who have actually sat down and played it.

As it is, I am cautiously optimistic about v4. Cubicle 7 is certainly saying all the right things, and the new cover is a clever throwback to the v1 hardback that caught my eye around 1987. Maybe it’s time to dust off those dice and get back into a regular gaming group while we wait for the official release.

Good lord. Has it really been 7 years since the site was last updated?

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Online Critical Hit Generator

September 12th, 2011

Over the past two years this site has never been very far from my mind, but unfortunately I have had next to no time to devote to it. I keep hoping I’ll scare up some moments to finish the first chapter of my 2nd Ed campaign “Stones & Sigils,” but so far it hasn’t worked out and this site has remained silent.

Fortunately, Seann McAnally has come through with a very useful tool: a convenient online critical hit generator, complete with critical effects compiled from this site. Try it out, kick the tires a bit, and let us know what you think. Thanks, Seann!

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Masquerade of Horrors

November 18th, 2009

So I’ve been looking around for ways to expand the site’s offerings without compromising the quality of the site. The perfect solution hit when Seann McAnally emailed me about Masquerade of Horrors, his award-winning entry for the 2005 BI Scenario Contest. He sent me a revised and updated version, which is up right now on the Scenario page, ready to be downloaded and enjoyed.

He’s hinted at sending me more scenarios in the near future, which given the quality of Masquerade of Horrors, I’d be honored to host as well. You might help encourage this process by leaving him some feedback on Masquerade in the comments.

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Updates on Wolph42’s WFRP Tools

October 12th, 2009

Wolph42 has sent me updates on some of his useful tools, including Ex Libris, 3 versions of his Inn Generator (2 for PC and 1 for Mac), and a new version of the Trade Tool. These tools are pretty polished, so further updates should be few and far between. Apparently, the new Ex Libris generates a “GUI Library” for players, and the Inn Generator contains a room builder with groups of people and descriptions.

So check out the updated versions in the Downloads Section!

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2009 Scenario Contest!

October 7th, 2009

Remember when Black Industries had a yearly WFRP scenario contest? Well, Strike to Stun is hosting one for 2009 and I’m a judge! Head on over to the StS Contest Page for more information.

Here’s hoping we get a ton of entries!

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Encroachment of Chaos Material Added!

September 13th, 2009

I spent the last week elbow-deep in code, adding the material from Dave Graffam’s Encroachment of Chaos site. You can find it all under the new, aptly-named “Encroachment” tab, along the site’s link bar above. Or you can just go here and start downloading all of Dave’s WFRP v2 goodness.

I think the addition of Dave’s material makes Winds of Chaos one of the best one-stop resource sites for WFRP v2 on the net. Based on that, and the feedback I’ve received from all of you, I’ve decided to keep the site online for the foreseeable future. In addition, I’m thinking about doing something special for the WFRP v2 community. So keep your eye out here in the next week or two for another exciting announcement.

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WFRP v3

August 27th, 2009

I really don’t know what to make of the new system from FFG. I doubt I’ll buy it, and that makes playing or GMing it nearly impossible. So, what happens to this site, which has been dormant for over a year?

I don’t know. I’ll probably keep it online, although I’ll have to transfer it back to my previous hosting service in a few months. I may dust off my old Stones & Sigils campaign and begin work on it again, now that there won’t be any more official supplements for WFRP v2.

Maybe I’m just getting too old, and the hobby I loved along with my favorite game within it is passing me by. Maybe younger fans will take up the torch. I’m just not sure I care all that much any more. A few years ago I was keenly interested in the v1 vs v2 debate. Now, even the thought of debating the relative strengths and weaknesses of any of the WFRP incarnations is enough to make me nauseated. I mean, I suppose I understand FFG’s need for peripherals like cards and proprietary dice in this age of digital piracy, but I don’t understand why FFG’s customers would need them.

I wish FFG success. Who knows? Maybe custom dice,¬†interlocking cards with “sockets,” and party tension meters are the wave of the future, and not merely the last gasp of print media desperately trying to avoid being replaced by digital.