(havent found while reading through the posts).
Im on the brink of hosting my first campaign. I have no personal experience in how the rules play out but i hope i can rely on your expertise.
My question is about basic weapons, i find it kinda unimmersive that the basic weapons have no traits / weapon qualities.
The basic sword is the same as the basic mace and the basic axe.
So i was thinking to just give these 3 weapon types the qualities according to their bigger counterparts.
Sword - defending / Axe - hacking / Mace - pummeling.
What would you more experienced guys say how this plays out?
Is this imbalancing the combat, especially the defending and the hacking quality?
Do you have a more immersive / better idea?
Thx for your time and excuse my english - it`s not my native language.
