OurHammer Enemy Within - Spoilers within

The enemy lurks in shadows
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fastjack
Posts: 17
Joined: Sat Jan 12, 2019 7:22 am

We have started playing EW in WFRP 4e, I last ran this in 1991!!, I have been writing summaries that I send out before the session. My players have suggested I post them somewhere else.

Characters:

Heidi - Witch
Maria - Verena Priestess
Jo - Wizard Apprentice (Grey)
Kelis - Soldier
Derhundt - Bounty Hunter

other notes:
  • in our WhatsApp group one of the players was trying to say Tramps but it came out as teamps which I now use as standard.
  • Using Gideon's ideas, wizard magic is banned in Altdorf courtesy of the Emperor edicts, so I have an underground railroad for learning
Last edited by fastjack on Sun Apr 26, 2026 12:27 pm, edited 3 times in total.
fastjack
Posts: 17
Joined: Sat Jan 12, 2019 7:22 am

Enemy Within – Episode 1
“It was a dark and wet evening…”

We begin this Thursday (real-world weather permitting 🌧️).

Our intrepid adventurers seek many things: fortune, training, and above all adventure.

You find yourselves three days from Delbren and two days by coach from Altdorf, the rain-soaked road stretching endlessly behind you. Ahead, just beyond the treeline, the lantern lights of The Coach and Horses Inn cut through the darkness. The sight brings genuine relief: a warm fire, hot food, and shelter from the relentless downpour.

With mutant attacks on the rise, the Barony of Delbrenhof has suspended most coach travel. Roads are watched, wagons are scarce, and rumours are thick. This inn may be your best—and possibly last—chance to secure passage to Altdorf without trudging the remaining miles on foot through the soaking rain.

The wind howls. The rain hammers down.
But for now… there is light, warmth, and company ahead.

See you Thursday.
fastjack
Posts: 17
Joined: Sat Jan 12, 2019 7:22 am

Enemy Within – Episode 2

“Ticket to Ride”

After some robust negotiations 🤛 with a group of coachmen who insisted they were “family,” our band of teamps secured passage to Altdorf — without paying a single schilling.

Silver, it seems, will be needed sooner rather than later. Tonight proved that even scraping together 5d for a bed is no small feat in the Empire.

The journey does not begin cleanly. A late start, courtesy of a pair of hungover coachmen (still “family” 🤛), means the road claims its first small indignity before the wheels even turn.

Next session opens as the party leaves the inn by coach, beneath an overcast sky, the road stretching west toward Altdorf — and whatever waits there.

The Enemy Within is underway.

See you all Thursday.
fastjack
Posts: 17
Joined: Sat Jan 12, 2019 7:22 am

Enemy Within - episode 3

“mutants and a crossbow”

We set out from the Coach and Horses and started the journey to Altdorf. The weather started to ge worse

At the toll house it was mentioned that Kelis had been seen earlier that day in a coach heading south.

So after a brief stop our teamps found a body on the road. He looked like Kelis and had some documents on him.

The group continued on their journey. An hour later they met Rolf. He scared the horses off. Jo managed to hurt him before falling off the coach.

Lots of shenanigans later, Little Norm was healed by Maria. The rest of the teamps managed to subdue the mutants….

We start still in initiative order in the aftermath of the mutant attack…

See you Thursday
fastjack
Posts: 17
Joined: Sat Jan 12, 2019 7:22 am

Enemy Within – Episode 4: “City of Sigmar, Sipping on Cognac”

In the wreckage left by the mutant ambush, the teamps managed a modest but welcome haul: 3 Gold Crowns and a crossbow, snatched up just before Pfister thundered onto the scene with the rest of the roadwardens. One mutant had clearly been worth the trouble… the others, and the coach itself, went unsearched. Some opportunities only knock once.

With the coach righted and the road reclaimed, the journey resumed—though not before the inevitable toll stop.
A curt “Are you a wizard?”, some suspicious looks, and an administrative tax later, they were waved through.

That night brought them to The Seven Spokes.
Little Norm—living dangerously—used Ratchet Line money to pay for lodging. The result? One tiny room, all of them crammed together like contraband, with at least one of the group on the floor.

By morning, Lady Isolde had moved on to a different coach line. Her farewell to Maria was brief and cutting:
“Adequate.”
No further explanation offered.

Altdorf finally loomed ahead. Stone, smoke, and power. As they crossed the square, the party caught sight of the Emperor himself, distant and monumental on the far side—less a man than a symbol carved into the city’s bones.

And now…
We open in The Boatman Inn, waiting for Josef Two nobles have decided to be special, words have turned sharp, fists are close behind—and their bodyguards are already shifting their weight. Somewhere nearby, the local lunatic is warming up to “help.”

Cognac on the table. Trouble in the air.

See you Thursday. 🍷⚔️
fastjack
Posts: 17
Joined: Sat Jan 12, 2019 7:22 am

Episode 5 - leaving Altdorf behind

Well where to start we started with a tavern brawl fists only!!

Gerhunt and Kelis took the punches whilst Maria did a sermon, Heidi threw beer and Jo went to the bar and got 2 cognacs and engaged with a noble.

Max - local prat- joined the fight with kelis. Lots of punching with Gerhunt being knocked out.

Josef appeared and the fight calmed down.

Josef offered the teamps work 1/- a day for 6 days to Bögenhafen.

There will be a stop off in Weissbruck to see Elvira before heading onwards

We start on the berebeli leaving the mass docks of Altdorf behind in the morning fog
fastjack
Posts: 17
Joined: Sat Jan 12, 2019 7:22 am

Enemy Within – Episode 6

Docks, Rings & River Fog

We left the spires of Altdorf behind and traded stone for water.

The teamps drifted north along the Weissbruck Canal, watching the clacks signal news ahead of us faster than any horse could ride. Josef kept us steady, and Jo and Kelis took the chance to learn the ropes — literally — picking up the basics of sailing as the Berebeli creaked its way through locks and misty mornings.

Three quiet days. Almost peaceful.

In Weissbruck, a familiar face reappeared ,the bounty hunter, last seen in Altdorf, slipping into a nearby inn. Seemed to be taking interest in Kelis

Josef brought the group to see Elvira to collect herbs and poultices to sell at Bögenhafen during Schaffenfest. Jo and Heidi made certain things clear about themselves, and Elvira responded not with judgement — but with books. Study. Caution.

“Speak little. Remember who listens.”
We have nine days before we see her again.

Then the calm ended.

That evening in the dockside tavern, Kelis overheard a job being offered:

• 5/-
• Strike at 2am
• Attack a barge
• Kill whoever stands in the way
• Target: the one wearing a purple ring, reward 3 gold crowns

The barge? The Berebeli.

We start next session at 8:30pm in that very inn.

Five and a half hours before someone comes for us in the dark.
fastjack
Posts: 17
Joined: Sat Jan 12, 2019 7:22 am

Enemy Within – Episode 7: "Red Red Wine"
Weissbruck. A plan forming in a smoky inn, and a ring at the centre of it all.

Kelis — never one for half-measures — slapped Gerhunt, took the purple ring, walked back into the Golden Trumpet, and dropped it on the table in front of Willi and his associates with the casual confidence of someone who absolutely had not just assaulted a colleague. Willi was impressed. Meeting was arranged at the Zoocopeia during Schaffenfest, midday of day 1. to pay the handsome reward money.

A minor nocturnal disturbance before dawn — some other interested parties who found the Weissbruck night less welcoming than expected — and then the Berebeli cast off with the morning tide.

Enroute, the distant music and coloured smoke of the Pandemonium Carnival drifted across the water. The promise of a -/2 chicken-free zone held surprisingly little appeal. Onwards.

Bögenhafen at last. First stop: the Steinhäger merchant house to deliver Josef's wine. A scene ensued involving a crowbar, a bucket, and a mouthful of wine that went back to where it came from. Business, apparently, concluded.

Second stop: Locks, Stock & Barl, Lawyers-at-Law, to collect a separate reward. Half the party went in. The other half — Kelis and Jo — waited outside.
Inside, the group were shown to a quiet room. The door locked behind them.

Outside, Adolphus the bounty hunter — last seen in Weissbruck with an interest in Kelis — slipped into the alley beside the lawyers' office. A moment later, the sound that came out of that alley was not human. Something large. Something strong. Something that does not leave witnesses.

Adolphus did not come back out.

We open en-route to the Temple of Verena, in the early evening of a city that already has more secrets than it should.
fastjack
Posts: 17
Joined: Sat Jan 12, 2019 7:22 am

Enemy Within — Episode 8:

"You're doing fine, Bogenhafen, B-O-G..."

The group visited the Temple of Verena, where Sister Greta proved a useful source of local colour — she was able to name several key members of the town council. The Witch network continues to function quietly; Heidi also called on local herbalist Magda, arranging to meet her later at the fair to lend a hand.

The morning brought a small embarrassment: a bill arrived by messenger for a crowbar Kelis had apparently borrowed — the fine was duly paid. After some shopping, the group reconvened and entered the Schaffenfest where they encountered a dwarf in the stocks, being tormented by urchins. Kelis dealt with the urchins in his customary fashion (a clip round the ear), while Maria paid the dwarf's fine and talked him, with some success, into reconsidering his relationship with drink.

They then started looking at the sights and sounds for the Schaffendest, highlights included the egg-and-spoon race, which the group repeatedly entertained entering — mainly as an excuse for Jo to remind everyone it was for children. They also caught up with Willi, who was in a poor state: two of his closest friends had recently been murdered in the same manner as Adolphus. He returned the ring and seemed desperate for help. Heidi offered her counsel for 2 shillings; Willi had only 1/5d. She then offered him some protection advice, 1/5d worth.

The afternoon's entertainment at the Zoocopia took an unfortunate turn. Several acts in, a three-legged goblin broke free of its enclosure and made directly for Kelis.. A scuffle followed. It bit him. The creature then fled through the fairground with the party in pursuit before disappearing down a sewer grate.

At that point, a detachment of the Watch arrived to find a group of strangers standing over a sewer grate, looking dishevelled.

We resume: Next to the town wall, talking to the Watch.
fastjack
Posts: 17
Joined: Sat Jan 12, 2019 7:22 am

Enemy Within - Episode 9

"Dirty Old Town"

So this is actually Episode 9 - the Chaos Gods clearly wanted me to linger on 8 a bit longer than planned 😅

We picked up at the sewer grate, crowd split right down the middle - half outraged the goblin wasn't killed on the spot, half outraged the PCs chased it at all. Brief visit from the Watch, then a lovely moment passing the theatre troupe doing their thing: Bögenhafen, Bögenhafen, you're doing fine Bögenhafen, B-O-G-E... 🎭

Scene with the Magistrate - 5GC offered for the goblin, dead or alive. Dr Malthusius sweetened the pot: 1GC extra if dead, 2GC if alive. Bounty hunters now, apparently.

Supplies purchased, our intrepid band descended into the darkness. Dark. Dank. Aromatic. Moving between walkways, Kelis decided the most efficient solution was to simply stand in the effluent and act as a very committed, very soggy human bridge for the rest of the group. No notes.

Yellow mold, broken walkways, rats - the full Bögenhafen spa experience - before they reached a heavy door. Derhundt solved the door problem the way Derhundt solves most problems. Beyond it: a hidden temple. In the centre of the ring, an eight—pointed star with a beast’s head and the words ‘Ordo Septenarius’ is written. The beast’s head is partly obscured by a large, dark stain (the Goblin’s blood).

Then Jo moved a candle, and something that should not be was very suddenly present.

We leave our teemps outside the temple doorway, debating their next move, while inside, a not-quite-corporeal Horror politely suggests they leave. It has not yet fully appeared. It is being very patient about this.
fastjack
Posts: 17
Joined: Sat Jan 12, 2019 7:22 am

Episode 10 — “Darkness All I See, absolute horror”

The session opened outside the hidden temple in the sewers beneath Bögenhafen, the group steeling themselves after everything they'd already seen. Maria called down the vengeance of Verena to consecrate Kelis's axe — a moment of genuine ritual weight before everything went sideways.
The daemon came through the door.

Half the group broke immediately, fear routing them back down the corridor. Kelis and Maria held their nerve long enough to attempt to engage it — but the daemon simply hissed at them, and that was enough. Both were broken on the spot, the fight over before it began.

This left the party split. The sewer group pressed on through the tunnels and found a body — the clerk from the fake law firm, the one loose thread that had been dangling since arriving in the city. He was searched and nothing useful was found, and left where he lay. Nobody said anything about it.

The other two — Kelis and Maria, psychologically shattered — made their way back to the original sewer entrance by the only method available to them: arm in arm, wading down the middle of the effluent channel, singing a cheerful and increasingly creative rendition of "You're doing fine, Bögenhafen — B, O, G, E..." Neither was in any condition to be embarrassed about it.

Both groups surfaced, reunited, and immediately faced a problem that no amount of heroism could solve: the smell. They scrubbed. They scrubbed again. The smell of the sewer had made itself at home and had no intention of leaving.

They went to the Town Hall regardless — and received news that stopped them cold. The goblin had already been caught. One hour ago. Taken into custody before the party had even emerged from the tunnels.
The implications settled over the group quietly. Two things were now sitting in plain sight, connected in ways the party couldn't yet fully articulate:
The hidden temple appears to sit directly beneath the Steinhäger offices.
The goblin was found in a Steinhäger warehouse.
The Steinhäger name keeps appearing. It is no longer a coincidence.

The session ended with the party making their way to Magistrate Richter first thing at the festival court. The meeting is underway — and that's where we pick up next time.
fastjack
Posts: 17
Joined: Sat Jan 12, 2019 7:22 am

Episode 11 — "Food, Glorious Food" A Bögenhafen Dispatch, as recorded by a correspondent of questionable sobriety

The morning began with purpose. The party — fresh from their exploits in sewers that shall not be named — found themselves heading to the Festival Court for an audience with Magistrate Richter, a man who projects the particular energy of someone who has not slept and is pretending very hard that he has.
Richter, grave-faced and clearly unsettled by what the group had reported the previous day, got straight to it: investigate. Report back each evening. Don't go shouting about it in the street. He pressed three silver shillings per day into their hands and produced a writ — official documentation, should the Watch get involved — with the weary air of a man who very much hopes the Watch does not get involved.
The group accepted. They had leads. They had a writ. They had three silver. They were, by any measure, professionals.

First lead :The Steinhäger warehouse

Where the party tracked down the foreman — one Anton Du Beke, a man doing a convincing impression of a man who has nothing to hide, undermined somewhat by the facial tick and the fact that he was already drunk before the noon bell.
Du Beke confirmed he had attacked the goblin and dumped it in the River Bogen.
He said this with the calm confidence of someone who has rehearsed it.
It was, the party strongly suspected, a lie. Filed accordingly.
Second Lead: Councillor Magirius — Merchants' Guild Hall

Before Lunch
And so to the highlight of the session. Perhaps the highlight of the campaign. Possibly the highlight of several of the characters actual lives.
Councillor Magirius, it transpired, does not do a light lunch. He does The Seven-Course Luncheon, served from the noon bell to mid-afternoon,

First, however: the wardrobe crisis.
Kelis and Jo, lacking the appropriate attire for a Merchants' Guild dining room, were each loaned a jacket. Each jacket almost fitted. Heidi, being unmarried, was issued a shawl and a small hat, which she wore with the particular expression of someone who has opinions about small hats but has chosen not to voice them at this time.
Then: food.
Between courses, some actual intelligence was gathered. The Ordo Septinarius, Magirius confirmed, is a charitable organisation. It is also secret. These two facts were presented as entirely compatible, and the party were too full of rabbit to push hard on the contradiction.
Debate raged across the table — as it does at all great luncheons — as to which course had been the finest. This remains unresolved. The honey tart lobby is vocal. The granita contingent is small but passionate.

Kelis, by the time dessert arrived, was beginning to feel the first cold fingers of a hangover wrapping themselves around the back of his skull. He smiled through it. A professional.


Fed, informed, and in Kelis's case increasingly fragile, the party set off toward the Temple of Verena to conduct research ahead of their evening plans.
The day's question, left hanging in the warm afternoon air like the smell of brown butter:
fastjack
Posts: 17
Joined: Sat Jan 12, 2019 7:22 am

Enemy Within — Episode 12: “so much to do, so much to see”

The party split for the afternoon, each half finding trouble in their own way.

Heidi and Maria spent four hours buried in the archives of the Temple of Verena, and their patience paid off. Records from seven years ago document strange occurrences in the night sky alongside a series of unexplained incidents centred on a warehouse district — specifically warehouses 12 through 14, all registered to the Teugen family.

Meanwhile, the rest of the group had more pressing concerns — namely getting Kelis functional again. A trip to Magda the herbalist for a dose of Sailor’s Friend did the trick, and while they waited, an elderly gentleman fell into easy conversation with Jo. He mentioned, almost in passing, that there is a college of Grey Magic in the free town of Kemperbad. Something for Jo to file away.

On the walk back, a woman approached Kelis directly. Her message was simple: stop investigating, enjoy the festival, and leave. She seemed entirely unsurprised by the Purple Hand symbol — which raises the question of whether that was a warning, a threat, or something else entirely.
Regrouped and with evening drawing in, the party made for the Town Hall to seek out Magistrate Richter — only to find the situation considerably more complicated than expected.

A young man stood at the entrance, smiling in a way that didn’t quite fit. Then Councillor Johannes Teugen himself appeared and requested an audience. He was charming, well-spoken, and wrong in several small ways all at once: a preference for darkened rooms, skin cold to the touch, canine teeth a fraction too sharp. His servant addressed him as Master. He was very pleasant about all of it.

After their exchange with Teugen, the party pressed on to the Magistrate’s chambers. Derhundt failed to win over the housekeeper — some things cannot be helped — but the news they received was grim regardless. Magistrate Richter is gravely ill.
The diagnosis: Purple Brain Fever.

Next Session
We pick up with Heidi and company heading back to Magda for help with the Magistrate’s condition.
Outside, the moon is growing larger by the night — and Bögenhafen is beginning to glow faintly green beneath it.
Time is running out. Whatever is coming, it is coming soon.
fastjack
Posts: 17
Joined: Sat Jan 12, 2019 7:22 am

Episode 13: Poison, Running Through My Veins

Bögenhafen continues to reward curiosity with consequences.

Heidi and Derhundt set off to fetch Magda, only to find themselves cornered by a welcoming committee from the Stevedores Guild — a collection of gentlemen who communicated, chiefly through implication and proximity, that the party's continued presence in Bögenhafen was not appreciated. Some words were exchanged. Nobody lost any teeth. They headed on.

Maria and Kelis kept watch over the Magistrate's chambers and gleaned something useful from the delirium — something about smiling, and the Watch Commander. Two words that, in Bögenhafen, do not feel reassuring when placed together.

Jo spent the evening at the Two Toll Steins in the rather more civilised company of a Grey Wizard trainer. Fine food. Arcane discourse. A pleasant evening, relatively speaking, which around here practically counts as suspicious.
Magda, to her considerable credit, produced an antidote for the Purple Brain Rot. She then put Magistrate Richter into a medically induced coma — a treatment that sounds alarming but apparently isn't. Probably. The outcome won't be known for a few days.

The following morning, Anton Du Beke was pulled from the Bogen. He appeared to have been attacked before being deposited in the river. Anton, you may recall, was the man who told the party about how he killed the escaped 3-legged goblin!

It would be remiss not to note the emerging pattern here:

A bounty hunter — after the teamps but found dead in an alley of a law firm
A clerk of Lock, Stock & Barl — spoke to the teamps in the office. But killed and left in the sewers
Anton Du Beke — spoke to the party about the goblin; found in the Bogen
Magistrate Richter — asked the PCs for assistance. Poisoned with Purple Brain Rot

..Someone, it seems, does not enjoy loose ends.

Undeterred, the party composed a letter to Ruggbroder— the one major merchant house not yet entangled in Ordo Septinarius business — requesting an audience in the time-honoured Bögenhafen fashion.

Then, as a group, they paid a visit to Warehouse 13. A useful recce. Useful enough, in fact, to notice one room in particular — locked in a way that suggested it was not merely protecting crates. Inside: goods belonging to Luigi and Salvatore (L & S). Make of that what you will.
Armed with fresh information and outstanding questions, the party made for the Temple of Verena to check for any replies to their earlier enquiries.

Meanwhile, somewhere in Bögenhafen: Magda goes about her work. Joseph goes about his.

Are they safe?

Find out Thursday.
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