Zweihander Reforged

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Gringnr
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Joined: Tue Jun 27, 2023 7:05 pm

Hey, y'all. My name is Gringnr. I've been running the "A Private War" campaign by Tim Eccles for almost two years now, using the Zweihander rules. The latest iteration of those rules, Zweihander Reforged, is out. Well, in PDF, anyway. Thought I'd mention it here, as there may be some overlap in interest.

On the whole, Reforged seems to move further away from being a WFRP clone. It's still there, mind you, just not as prominent. And it's less fiddly than Zweihander Revised. Fewer moving parts. Totally back compatible, though.
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Chuck
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In what ways has it moved away from WFRP 2E? How is the combat? What is the magic system like?
Gringnr
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Chuck wrote: Sun Jun 01, 2025 11:01 am In what ways has it moved away from WFRP 2E? How is the combat? What is the magic system like?
Magic system is largely unchanged, though that was different than WFRP 2e in the first place. In Zweihander, it's a percentile roll, basically the universal mechanic of Zweihander. Combat is a bit different as well, because Zweihander uses (and always has) a "damage track" system, rather than Wounds or Hit Points. There is an Action Point economy in Combat, so it's a bit different there, as there is no "Attacks" Attribute. Most characters will only be able to make 1 Attack Action per Combat Round, though there are exceptions. In fact, there are 7 Attributes, and they're all represented by a percentile, so no single digits in the profile.. The Professions and Races feature fewer and less obvious callbacks to WFRP.
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Chuck
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I have the first version but haven't ever gotten around to running any campaigns. I'll have to check into this one.
Gringnr
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Chuck wrote: Mon Jun 02, 2025 10:19 am I have the first version but haven't ever gotten around to running any campaigns. I'll have to check into this one.
I'm using 1e Zweihander to run A Private War right now. Been at it about 18 months.
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