As preparation for an upcoming grown-up campaign (an adapted version of TEW2), I have a mind to put my players through a prelude mini-campaign where they play their future proper campaign characters as children. This will help set up concepts, characters, themes, and milius in the main campaign, and prelude such as these are some we've had great success with before.
This will be our first game running WFRP4, after finishing an decade-long WFRP2 campaign, and so it is very much a learning-the-new-system experiment as well. (We are very familiar with WFRP1 & WFPR2, I might add). The question then is, what would be an easy way to simulate WFPR4 characters as children? I intend for them to have careers, but probably not advance past the first tier (i.e. they are all stablehands and apprentices and kids groomed by their parents to follow in their footsteps, etc.) and I don't want to meddle too much with the system since we are VERY new to WFRP4. Thematically, I want everything to be dangerous and scary for the kids, and running away should always be the wisest (but not alwasy viable) option; does this make sense? We're aiming for something akin to WFRP4 equivalent of Stranger Things, early Harry Potter tales, Tales from the Loop, Goonies, etc.
I was thinking to just impose a flat -10 to all tests penalty for the characters while in their kids stage. That way, they can advance through the first tier of their careers without quite reaching expert murder-hobo level during the prelude mini-campaign. Would that work sufficiently, do you think? Or is it a better way of pulling off something like this?
(I have no idea how to handle Wounds and such for kids yet, but will probably go with a flat penalty there too, somehow... Possibly... halving Wounds? We'll see, but my main issue right now is adult-level-character-skill-checks-calibrated-for-adolecent-character-play).
Thanks in advance
