So, I’m thinking about my next WFRP campaign (probably for around a 2020-2021 start-up) and I could do with some suggestions and ideas to seed my mind and tantalize my muses. I do not want to do another Chaos-focused campaign as I’m currently running a Nurgle conspiracy story and have several chaos cult extravaganzas under my belt already (<-- now, ain’t that a sentence!

I do very much enjoy running adapted versions of published campaigns & scenarios, but because one of my players is a WFRP GM himself who owns all the books, I cannot run an official campaign (except some WFPR3 scenarios) this time around. So… what to do? I can do Warpstone scenarios and I REALLY like to base campaigns around 2-3-4 high-quality published/fan-made adventures strung together with character arcs and overarching plots. As an example, my latest campaign – Trismagistos – is based around The Oldenhaller Contract (from WFRP1’s Rulebook), Horror at Hugeldal (from WFRP3’s Liber Infectus), and Ring-a-Ring of Cultists (from Warpstone 12) and it’s been an absolute incredible ride thus far!

We tend to like intrigue and mystery, and also to delve into politics and cultural sides of the setting, while combat for combat’s sake we (or at least me, the GM) find boring. I’ve been considering doing a Skaven-based story, and am currently looking at the Conspiracy campaign from Warpstone, but have yet to find an angle/approach there I that really like. Final consideration, I would like to keep the story anchored in The Empire; we can go beyond it, but having some sort of connection to the Empire would be preferable.
So, my question goes something like this: What’s the best/coolest/most interesting campaign concept you’ve run not covered by the ‘don’ts’ listed above? What has been really fun to run in WFRP for you and your group? And secondly, what are some really good stand-alone Warpstone/fan-made scenarios to build a larger story around?
Any thoughts?
