Gideon wrote: ↑Wed Oct 06, 2021 11:53 pm
...What characteristics of the cultural milieu stand out from these tweets? I would point to:
Dystopianism
Moral ambiguity
Horror and violence
British history (eg historic monuments and buildings, the Second World War, colonialism)
British folklore...
Yes, exactly. This sort of thing. And I'm coming more from 1st ed than the later ones, not that that's better, just what I prefer.
The Dying Earth RPG from Pelgrane Press has a great checklist of tropes from the Jack Vance novels to include in your scenarios. They are:
1. Odd Customs
2. Crafty Swindles
3. Heated Protests and Presumptuous Claims
4. Casual Cruelty
5. Weird Magic
6. Strange Vistas
7. Ruined Wonders
8. Exotic Food
9. Foppish Apparel
It goes on to describe these in more detail and if you've read the books you know exactly what the list is referring to. I've gone on to use similar lists in other games, such as Fading Suns and others, to maintain the right tone.
If I was to choose 10 of the most iconic from your list, my own and that of Joseph Manola, I'd go for:
1. From above, the future is great, but from the bottom it's terrifying.
2. Plentiful nods and winks to plots and characters from other media and real life, but always played straight.
3. The PCs are the people on the margins who can see the world as it is.
4. Peculiar festivals and cruel entertainment.
5. The threat of chaos is systematically underestimated.
6. Adventures take place in the shadows.
7. The upper classes are arses, but so is everyone else.
8. Every plot has more than one faction stirring the pot.
9. Tragical farce, often involving idiots or drunkards ruining complicated plans.
10. Bloody, terrible violence.
Obviously, those would need to be condensed into pithier idioms, but then there's plenty of discussion to be had about what should or shouldn't be in that list.
Any got any suggestions?