So happy days may be coming.

I'd be amazed if they don't have all the 1e sourcebooks. The problem is that you need to sacrifice the physical copy to the great Scanner god to get a proper high-res scan (as in you unbind it and feed it in, or so I've heard). I think Marienburg was created from Dom's copy?Knight of the Lady wrote: ↑Mon Apr 15, 2019 10:02 am it seems like they want to release more of the 1st edition stuff, as soon as they get hold of physical copies to turn into PDF
it may be more of an issue of having a copy in condition good enough you can restore it to a suitable condition for sale. i've obtained PDF copies of plenty of books i own(d...) and a fair number of the older ones are barely legible due to muolding, stains or good ol' age discoloration obscuring the material. not everyone is able to keep their books in perfect condition....lost my first tyranid armybook that way, someone soaked it in cola and didn't mention it until i came to get it back a month later....skerrigan wrote: ↑Mon Apr 15, 2019 1:19 pmI'd be amazed if they don't have all the 1e sourcebooks. The problem is that you need to sacrifice the physical copy to the great Scanner god to get a proper high-res scan (as in you unbind it and feed it in, or so I've heard). I think Marienburg was created from Dom's copy?Knight of the Lady wrote: ↑Mon Apr 15, 2019 10:02 am it seems like they want to release more of the 1st edition stuff, as soon as they get hold of physical copies to turn into PDF
While it makes for somewhat clumsy reading and reference, I actually kind of like this in that it gives a very transparent insight into the process of rewriting and reframing someone else's adventure for your needs.
My players loved this adventure, especially escaping the city via hand-glider, though I thought it was a bit overly-comedic. I planned to have the Professor character shanghaied into the military and start making ridiculous siege contraptions in my campaign though. And yes, they can't go back to Volgen.Theo wrote: ↑Tue Apr 16, 2019 3:10 pm Eureka: I understand this is sort of the great lost WFRP 1E adventure, not included in any other reprints but this book. The PCs are hired to protect a crazy inventor from thugs who turn out to be corrupt Watchmen. It seems kind of fun, but also pretty railroaded and heavily slanted towards ending with the PCs having to flee the town it's set in as wanted criminals. I don't really see myself finding a use for this, and even its inclusion into the mini-campaign seems a little laboured. Might make for a fun "session 0" backstory-mini-adventure, though ("and that's why I can never go back to Volgen...").
Agreed, that seems like a no-brainer and the actual story we get seems needlessly complicated. IF I use both "Night of Blood" and Johann's ghost - big IF thereskerrigan wrote: ↑Tue Apr 16, 2019 5:09 pmTo be honest I was working at the time so while I ran the Restless Dead I only really ran the sections that I had 2E conversions for already, except for Horror which is not well regarded. I retrofitted the excellent Warpstone adventure One Minute to Morr, as well as the 3E magic boxed set adventure to be the conclusion to the campaign in Altdorf (I also retrofitted it that the ghost was the Road Warden Jinkrest murdered before Night of Blood, I found the ghost's backstory contradictory and confusing at times as written in the campaign).
I've read it, and been very intrigued though a bit confused.skerrigan wrote: ↑Tue Apr 16, 2019 5:09 pmOh and if you love haunted houses... *cough* plug *cough* there's my Weird Nights at the Wolfshead.