Wizard(new players)
Posted: Sun Dec 19, 2021 5:13 pm
Hi!,
We are a couple of friends that are starting with foundry and Warhammer roleplay 4th edition.
My GM is also new, so we have several questions.
I decided to go for a wizard but honestly seem everything is extra complex or rules do not specify as much as they should at least in my opinion so I will throw all my questions here hope that someone is willing to give us answers:D
1.If I don't have the talent just yet how many petty magic spells do I know by heart? I guess none, so I will cast them from the grimoire (my GM decided to give me a few spells via Lore and personal small story from my master) if I cast them from the grimoire i guess difficulty still remains as 0? Since at some point on the rules it states that if you don't know the spell by heart you cast it at difficulty *2, so I guess 0/*2 is 0 right?
2.Whats the point of memorizing petty magic then? Can someone also explain the petty magic talent to me? Why should I take it? Does it grant free spells equal to my bonus just right a way or i have to pay for the spells anyway?
3.How do I learn other tricks from petty magic or in general, how do you learn new spells? Or is just up to the GM to let me discover/ learn new ones? And to note them on my grimoire? for the more advanced spells do i get to choose? or is always the GM choosing what you can learn or not? i find this very confusing in general ( in all kind of spells)
4.Any tutorial or video or link some how that explains how spells and magic works its kind of chaotic in my opinion.
5.I have read here that some people use dart to just build up advantage and then cast major spells, can you explain me the mechanics of that in deep? How is such a small spell so useful?(also how it even does damage ?)
6.Any advice for building/playing up my wizard in a some sort of useful way so i can be helpfull for my party? i want to be a pyromancer but i feel that it will be a long long way before i can even cast one of those spells
Thanks!
We are a couple of friends that are starting with foundry and Warhammer roleplay 4th edition.
My GM is also new, so we have several questions.
I decided to go for a wizard but honestly seem everything is extra complex or rules do not specify as much as they should at least in my opinion so I will throw all my questions here hope that someone is willing to give us answers:D
1.If I don't have the talent just yet how many petty magic spells do I know by heart? I guess none, so I will cast them from the grimoire (my GM decided to give me a few spells via Lore and personal small story from my master) if I cast them from the grimoire i guess difficulty still remains as 0? Since at some point on the rules it states that if you don't know the spell by heart you cast it at difficulty *2, so I guess 0/*2 is 0 right?
2.Whats the point of memorizing petty magic then? Can someone also explain the petty magic talent to me? Why should I take it? Does it grant free spells equal to my bonus just right a way or i have to pay for the spells anyway?
3.How do I learn other tricks from petty magic or in general, how do you learn new spells? Or is just up to the GM to let me discover/ learn new ones? And to note them on my grimoire? for the more advanced spells do i get to choose? or is always the GM choosing what you can learn or not? i find this very confusing in general ( in all kind of spells)
4.Any tutorial or video or link some how that explains how spells and magic works its kind of chaotic in my opinion.
5.I have read here that some people use dart to just build up advantage and then cast major spells, can you explain me the mechanics of that in deep? How is such a small spell so useful?(also how it even does damage ?)
6.Any advice for building/playing up my wizard in a some sort of useful way so i can be helpfull for my party? i want to be a pyromancer but i feel that it will be a long long way before i can even cast one of those spells
Thanks!