CapnZapp wrote: ↑
Fri Feb 14, 2020 1:24 am
What you say might once have been true but let's admit it would be misleading to characterize Zweihander as "by the fans for the fans" now. For quite some time there's only one person publishing it, only one person getting any profits, only one person banned by rpg.net and Wikipedia for repeated attempts at inserting his game into each and every discussion/article related to WFRP - he even managed to make himself admin of StS for a while and turned public enemy #1 to the pirates over at 4chan! I think it's only fair to say it is Daniel Fox' personal vanity project by now... like the Zweihander subreddit which he is in absolute control of.
That might very well be true (edit: and I'm pretty sure that it is since I think I can count on you staying with WFRP for my dark years)
. I dropped out after a year or two of banging my head against the wall and didn't look back. I'm aware that there were some controversial things happening and tried my best the keep away from them as I didn't have the time nore the energy to get to the bottom of things.
I can understand the need of getting all out of a vanity project though. In good and in bad.
On the original subject
- I have no idea which one of these games is "better". I like the fact that Zweihänder has the Colonial Gothic supplement incoming and is willing to branch out. But on the other hand "official" games have that easiness in them that you do not have to make house rules and can explain things as "this is the way the are meant to be".
(My controversial opinion is that I liked the WFRP3 system way more as a game than any other WFRP edition. It was implemented poorly but would FFG had had the license until second edition it could have been an excellent game.)