Errata Update
Posted: Wed Sep 04, 2019 4:36 pm
I think the pdf has been updated with the latest errata, but does anyone know if the hardcopy has as well, or if not, if it will be?
Here's hoping. It's not exactly an unmanageable amount by any stretch, but I admit to having a bit of a bugbear when it concerns errata.mormegil wrote: Thu Sep 05, 2019 2:28 am I feel that they will do it when the current print will finish and they'll go for a second print.
Believe me when I say the errata needs many more entries before done...
That doesn't sound encouraging. Can you provide an example?CapnZapp wrote: Thu Sep 05, 2019 4:58 amBelieve me when I say the errata needs many more entries before done...
To be honest (and somewhat self-aware) you should probably ask someone else...Rat Catcher wrote: Thu Sep 05, 2019 6:29 am That doesn't sound encouraging. Can you provide an example?
The errata is purely for actual mistakes in the text - things the devs feel are wrong. There’s stuff that a lot of people feel is unclear in the text, or open to multiple interpretations, that the devs have not included in the errata because the text is technically correct (for those you have to look at the FAQ, or else track down discussions on Facebook or Discord to find out what the devs have said on it).Rat Catcher wrote: Thu Sep 05, 2019 8:57 am I'm wondering if the errata is actually errata or if it's just personal preference over how a rule should work. For example, some think the magic system is too demanding for a spellcaster. That's not errata, that's just a personal opinion and disliking of the magic system. This doesn't of course, negate the fact that most still might believe the rule should be changed.
I find ambiguity as bad as errata, maybe even worse. If something is plain wrong (errata), you could guess the correct intent. But with vague rules, anyone can be right or wrong - because it's all up for grabs.macd21 wrote: Thu Sep 05, 2019 10:00 am(for those you have to look at the FAQ, or else track down discussions on Facebook or Discord to find out what the devs have said on it).
For me and my group, yes.Rat Catcher wrote: Thu Sep 05, 2019 1:26 pm So, for those who have read the link below:
www.cubicle7games.com/wfrp-in-defence-of-defence
Would you say a player has to read it to understand the rules of defence, or are they just commentary? In other words, if I did not read the above link, would the rules for defence work fine?
Sorry I gave up half-way through. A typical case of someone using ten words where one would do.Rat Catcher wrote: Thu Sep 05, 2019 1:26 pm So, for those who have read the link below:
www.cubicle7games.com/wfrp-in-defence-of-defence
My advice to you is to simply play the game first, before worrying about Elephants.
This is how the rules on pg. 162 are read as-written, yes. note that a beast that size can brush aside smaller foes (like your meatshield) and deathblow on every successful hit (striking you after hitting someone else in reach and they brush them aside) engaging you in melee and therefore unable to use most ranged attacks. i suggest running a couple practice combats to determine how serious the issue is for your group.Rat Catcher wrote: Thu Sep 05, 2019 3:32 pm If the following true, it is a deal-breaker for sure.
"4ed combat suffers from the rule where bigger opponents are easier to damage. Example, +40 for griffin grants you an increased maximum of +4 because damage derives from success levels. This means, since an elephant is big, you gain a bonus to hit it, which translates into damage inflicted on it."
Is that how combat works?
Exactly what I was thinking Orin