ExReey wrote: ↑Fri May 24, 2019 12:55 am
I've finally received the Starter Set and core book and I'm reading through the rules for the very first time, and already (lots of) questions pop up! (The rules seem to be a bit less clear compared to WFRP v1?)
1. Surprised condition: it says any opponent trying to attack a surprised character gets a bonus of +20 to hit: does this already incorporate the +10 from advantage (when attacking surprised characters), or should I add both (so attacking surprised characters is really +30 instead of +20?)
Reading pp.156 and 157 ( on Surprise in Combat ), p.169 ( on the Surprised condition ), and p.164 ( on Advantage ) i would say that attacking a character who is Surprised ( has the Surprised condition ) gives a +30 to hit, +10 of which comes from the +1 Advantage gained by the attacker for attacking a character with the Surprised condition, and +20 of which is gained by the attacker for attacking a character with the Surprised condition in Melee.
Note that there are some important differences between these bonuses to hit:
- The +1 Advantage resides with the attacker and remains with the attacker until they lose an Opposed Test in combat. It happens to have come from attacking a character with the Surprised condition but, like all Advantage, once it is acquired is independent of its origin.
- The +20 to hit in Melee resides with the character who has the Surprised condition and is lost when the Surprised condition is lost.
So, for example, lets say Character A attacks Character B in Melee. Character B has the Surprised condition. Character A gains a +20 to hit because Character B has the Surprised conditon
and because this is a Melee combat. Character A also gains an additional +10 to hit because they gained +1 Advantage for attacking someone with the Surprised condition. Character A thereby has a +30 to hit Character B in this Melee combat. After this attack, whether or not this attack is successful Character B loses the Surprised condition. Let's say that the attack was successful and that Character A now wishes to attack Character B in Melee a second time. Character A does not gain the +20 to hit they gained in their first attack because Character B no longer has the Surprised conditon. Character A still gains a +10 to hit because they gained, and have so far retained, the +1 Advantage for attacking someone with the Surprised condition. Character A thereby has a +10 to hit Character B in this second Melee combat.