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Aethyric Armour spell

Posted: Wed Mar 31, 2021 4:21 am
by FitFitNitMin
Aethyric Armour spell provides 1AP to each location of caster. Can the AP be increased for each 2SL by overcasting or is this not possible for a Touch Spell?

Re: Aethyric Armour spell

Posted: Wed Mar 31, 2021 2:03 pm
by Ayantis
Short answer - no.

Long:
Normally a wizard can increase Range, AoE, Targets or Duration of the spell by its initial value listed in the spell.
Some spells have additional options in the spell description.

Since Additional AP is none of the default Overcast options, and it is not listed as an extra Overcast option, the wizard cannot increase AP of that spell by any means according the RAW.

You can increase its Duration as an Overcast option, and when the Aethyric Armour spell should end, sustain it for an extra Round by passing the WP Test successfully.

Re: Aethyric Armour spell

Posted: Fri Apr 30, 2021 3:53 pm
by skyperbole
It should be noted that because the spell provides AP, it is able to deflect a Critical Hit. And technically, there's nothing according to RAW that says the spell breaks, so it's total immunity to random Criticals while the spell lasts.

A sensible house rule would be to make the Wizard perform a Channelling roll to maintain the spell once it's been used to deflect.

Re: Aethyric Armour spell

Posted: Fri Apr 30, 2021 8:35 pm
by Orin J.
skyperbole wrote: Fri Apr 30, 2021 3:53 pm It should be noted that because the spell provides AP, it is able to deflect a Critical Hit. And technically, there's nothing according to RAW that says the spell breaks, so it's total immunity to random Criticals while the spell lasts.
it should Be noted that 1: the rules for critical deflection are mentioned in the rules for armor as an item of equipment so the rule can be interpreted either as all armor points can deflect armor by implication or only damageable suits of armor can by categorization and 2: near every single monster has several points of undameagable armor, meaning this would make them all effectively immune to crits. I would agree with the "channeling roll to maintain the armor" because in this case it's described by name as armor for a houserule, but would lean towards "armor points aren't always armor" for the most part to avoid shenanigans....

Re: Aethyric Armour spell

Posted: Sun May 02, 2021 2:34 am
by adambeyoncelowe
So we have dev clarification on AA and crit deflection. According to Andy Leask, you can deflect and this will reduce the APs on a single location.

If desired, the GM can rule that this causes the spell to dissipate, but he felt this would be rather harsh. Allowing a Test (WP or Channelling) to see if it breaks your concentration/dissipates the spell might be a fair compromise. But it's fair to say most Wizards won't have armour anyway, so I'd be inclined to let them keep the AA.

Source: https://docs.google.com/document/d/1HGK ... z4j7b13q7m

Re: Aethyric Armour spell

Posted: Mon May 24, 2021 4:20 pm
by skyperbole
Thanks, Adam, for following up.

The same UFaq clarifies that RAW the Armour Creature Trait counts as Armour for the purpose of Critical Deflection, so the GM is free to apply those Deflection rules if they wish. Whether somebody likes that rule is up to them. But if PCs are going around with several layers of critical deflection, I see no reason why NPCs and monsters shouldn't either.