Jareth Valar wrote: ↑
Mon Jul 15, 2019 3:22 am
Just a quick I threw together (finally had a chance to work on Warhammer). Please feel free to make suggestions/pick it apart. Trappings are missing, but I figure those are the easiest part really. Opening text is from 2nd Ed.
This won’t take long. Just hand over your jewelry. If you resist, it will all be over much quicker.
Highwaymen prey on the coaches that roam over the roads of the Old World, relieving lockboxes of their goods and passengers of their valuables. They affect the styles of the upper nobility, wearing elaborate masks and showing every point of etiquette to their victims, as they prefer to regard themselves as daring rogues rather than high-class Thieves. Highwaymen, by necessity, are skilled horsemen, adept at convincing their horses to race over uneven and treacherous ground at high speeds. They are also excellent shots, as they have to contend not only with swiftly moving targets, but a large number of dangerous forest denizens as well.
Highwayman Advance Scheme
Desperado (Brass 2)
: Animal Care, Consume Alcohol, Gamble, Intimidate, Perception, Ranged (Crossbow), Ride (Horse), Stealth (Rural)
: Coolheaded, Criminal, Flee!, Rover
Highwayman (Brass 4)
Bribery, Charm, Evaluate, Intuition, Outdoor Survival, Ranged (Blackpowder),
Crack the Whip, Marksman, Roughrider, Seasoned Taveler
Road Agent (Silver 1)
Animal Training (Horse), Charm Animal, Leadership, Melee (Fencing)
Combat Aware, Fast Shot, Gunner, Menacing
Knight of the Road (Silver 3)
Lore (Empire), Navigation
Accurate Shot, Fearless (Road Wardens), Sharpshooter, Very Resilient