On Strength
Posted: Fri Jun 21, 2019 5:55 am
Hi all,
My impression is that Strength is now (much) less important that it used to in the past. This because of the much increased importance of WS as a combat skill.It used to be the main stat for melee damage, but it is not longer, which is sad. I think even combat oriented characters would be better off spending 2N xps to boost WS than spending N xps to boost S. Since the opposed combat test can result in up to +10 damage when two equally skilled combatants fight, and since it can determine who hits and who misses, Strength as a stat will be mostly neglected. Not to mention if a group decides to forgo encumbance rules altogether, which seems not uncommon from what I hear around.
A simple idea to give S a bit more importance in damage dealing is to use S as a cap for the net SL obtained in opposed melee tests. The argument being that a skilled blow alone cannot do overly high damage if not supported by adequately high strength.
So for example, if fighter A has Strength 3 and attacks fighter B scoring 4 SL while fighter B scores -2 SL, with a net SL of +6 in the opposed test, the damage inflicted would be S+weapon damage+3 minus opponent armor and T.
What do you think?
My impression is that Strength is now (much) less important that it used to in the past. This because of the much increased importance of WS as a combat skill.It used to be the main stat for melee damage, but it is not longer, which is sad. I think even combat oriented characters would be better off spending 2N xps to boost WS than spending N xps to boost S. Since the opposed combat test can result in up to +10 damage when two equally skilled combatants fight, and since it can determine who hits and who misses, Strength as a stat will be mostly neglected. Not to mention if a group decides to forgo encumbance rules altogether, which seems not uncommon from what I hear around.
A simple idea to give S a bit more importance in damage dealing is to use S as a cap for the net SL obtained in opposed melee tests. The argument being that a skilled blow alone cannot do overly high damage if not supported by adequately high strength.
So for example, if fighter A has Strength 3 and attacks fighter B scoring 4 SL while fighter B scores -2 SL, with a net SL of +6 in the opposed test, the damage inflicted would be S+weapon damage+3 minus opponent armor and T.
What do you think?