Investigations

The enemy lurks in shadows
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yoroba
Posts: 88
Joined: Thu May 14, 2020 11:25 am

I'm looking for a little input on investigating.

E.g. my players walk into a room containing a murder scene. They need to investigate the room for clues.
  • Would you have them take a perception test and from the SL give out clues?
  • Or would you want them describe in detail what they do, for them to get the clues? (E.g. if they don't specifically say the search the cupboard, they won't find the bloodied knife it contains?).
  • Or maybe even a combined intuition / perception test and from the SL you give out clues?
Any thoughts or useful experiences on this topic?
FitFitNitMin
Posts: 28
Joined: Wed Feb 17, 2021 8:49 am

I suppose the first option would be the best as the more SLs the better the search would be. Finding a bloody knife in a drawer not too difficult either so only 2-3 SL needed
yoroba
Posts: 88
Joined: Thu May 14, 2020 11:25 am

A perception- only test?
Or would a perception and a intuition roll with a combined SL-total, be better?
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Hyarion
Posts: 214
Joined: Mon Jan 07, 2019 11:56 am

Given that it's a "critical path" to the adventure, I would communicate to the players and then require that they be specific about where they're looking. Just walking into the room and saying "I want to look around" would only reveal what is out in the open.

Alternatively, as a compromise, you could break the room down into several sections (with each requiring their own roll): The cupboards, fireplace, bed.

There are two main things that ruin this kind of scene in an adventure:
1) When one player searches an area, and rolls poorly, then everybody else knows when a roll is a poor roll and then the others will pile on and all start searching the same area hoping to get more SLs.
2) When one player searches the cupboards, you give the response in public, and then all the other players know what was found (or taken with the above) that there is more to be found. As opposed to giving the results in secret (via PM or notes or other) which forces the players to communicate and RP amongst themselves.

If your players end up missing something important, have them roll intuition tests as they leave that they forgot something.

You could have your players tell you their stat, and then you roll it in secret so they didn't know they rolled poorly. Remember that they should only be rolling if there are consequences to failure, if there's a bloody knife in plain sight in a cabinet, if someone searches the cabinets, they should find the knife no matter what they rolled.
I hold the glaive of Law against the Earth.
yoroba
Posts: 88
Joined: Thu May 14, 2020 11:25 am

Thank you for the input :)
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