Gnomes in 2nd edition

The thousand threads
Post Reply
leonpoi
Posts: 13
Joined: Mon Jun 15, 2020 5:05 am

Hi all

Gnomes in 2nd edition - does anyone know if there was ever anything published to bring gnomes back into wfrp 2nd Ed? Even if it was just an update of the 1st edition stuff and (ideally linking it to the career compendium for character generation)
User avatar
Wyrmslayer
Posts: 28
Joined: Mon Jan 07, 2019 12:44 pm

There was a Gnome themed issue of Warpstone (semi-official) that I think was during the 2nd ed' period. It wasn't pro-Gnome if I recall correctly.
Robin
Posts: 46
Joined: Mon Jan 07, 2019 11:26 am

Wyrmslayer wrote: Sun Apr 17, 2022 2:32 am There was a Gnome themed issue of Warpstone (semi-official) that I think was during the 2nd ed' period. It wasn't pro-Gnome if I recall correctly.
I wrote an article called 'Shelter from the Storm', which appeared in Warpstone 30. It was very pro-Gnome, though it was mostly concerned with why Gnomes gno longer appeared in the setting. It definitely wasn't going to be everyone's cup of tea, but I reread it a little while ago, and it read better than I was expecting it to.

Regards,

Robin
Wolf
Posts: 41
Joined: Mon Jan 07, 2019 11:10 am

Additionally, a very different version of gnomes for WFRP was created by Green Ronin in their tips for incorporating Freeport into the Old World:
https://greenronin.com/freeport/2007/11 ... _freeport/

Officially, Gnomes do not exist in the Old World. That these diminutive folk were mentioned in the first edition of WFRP is irrelevant,for the shape of the Warhammer World is ever evolving and older concepts fade in favor of newer ones. Hence, Gnomes in Freeport ought to just be Halflings. Naturally, there will be those who object to the loss of this much-maligned race—indeed, it seems gnomes vanish left and right these days—and for those who would see Gnomes stay Gnomes in Freeport, you can use the following unofficial rules.
Gnome
Distant kin to the Dwarfs, the Gnomes are a mean-spirited race of mountain dwelling humanoids, found in tiny settlements in the Worlds Edge Mountains. There they have managed to survive in spite of Rat-Men aggression, wars with their cousins, and the depredations of the Greenskins. Short-tempered and altogether unpleasant to be around, Gnomes are reluctant to spend much if any time with anyone outside of their families, though it bears mentioning that Gnomes have little love for their siblings and would gladly rid themselves of all such kin.
Gnomes are a people in decline, largely as a result of their selfish tendencies and general disgust for all people, even other Gnomes. In fact, Gnome families are never founded for love, but rather as payment for debts or some other obligations. The only reason why any Gnome would deign to wed is to erase a point of shame and make amends to some wrong he or she has committed, making Gnome families miserable things languishing under a cloud of loathing and resentment.
Gnomes have craggy features with bulbous noses and weather-beaten skin. They are shaggy and filthy, smelling of ham and sour milk. Their beards are tangled nests crawling with lice and the leavings of old meals. Their black eyes dart about, always looking for treachery, while their mouths seem suited for only issuing complaints and insults.

Characteristic Generation
Weapon Skill (WS) 30+2d10
Ballistic Skill (BS) 20+2d10
Strength (S) 20+2d10
Toughness (T) 20+2d10
Agility (Ag) 20+2d10
Intelligence (Int) 20+2d10
Will Power (WP) 20+2d10
Fellowship (Fel) 10+2d10
Movement (M) 4
Wounds Roll 1d10: 1–3, 10; 4–6, 12; 7–9, 13; 10, 14
Fate Points Roll 1d10: 1–4, 1; 5–7, 2; 8–10, 3
A Gnome character gains the following skills and talents:
Skills: Common Knowledge (Gnomes), Speak Language (Khazalid dialect), Trade (Miner, Smith, Stoneworker)
Talents: Grudge-born Fury, Orientation, Night Vision, Sturdy, Tunnel Rat
Starting Careers: When generating a Gnome’s starting career, use the Dwarf column under Table 2–5: Starting Career. Replace any result that comes up as Runebearer or Trollslayer with Cragfighter.
Cragfighter (Basic, Gnome Only)
On the slopes of the Worlds Edge Mountain, Gnomes fight against roaming bands of Greenskins and even Dwarfs for the scarce resources of the peaks. Over the generations, the Gnomes have learned to use their environment to the best effect and when fighting against overwhelming numbers, their warriors may place themselves in tight areas to help shield themselves from attacks. Cragfighters are a surly lot, given to suspiciousness and crudity. The most unpleasant Gnomes are often encouraged to take up this profession.
WS BS S T Ag Int WP Fel
+10 — +5 — +10 — +10 —
A W SB TB M Mag IP FP
+1 +2 — — — — — —
Skills: Concealment, Dodge Blow, Perception, Secret Signs (Scout)
Talents: Close Combat Fighting†, Contortionist, Coolheaded, Dirty Tactics†, Menacing, Stout Hearted, Strike to Injure
†New Talents
Trappings: Hand Weapon, Crossbow with 12 bolts, Medium Armor (Mail Coat, Mail Coif), Shield, Lice
Career Entries: Agitator, Militiaman, Thief, Watchman
Career Exits: Bodyguard, Pit Fighter, Sergeant, Smuggler, Tomb Robber
Close Combat Fighting
Whenever you end your turn with a barrier or obstacle on two sides of you, you may enter the Parrying Stance as a free action.
Dirty Tactics
You are an expert at using subterfuge and unfair tactics when fighting other creatures. Whenever you successfully feint in combat, you gain a +10 bonus on your next Weapon Skill Test against the target you feinted.
Robin
Posts: 46
Joined: Mon Jan 07, 2019 11:26 am

Wolf wrote: Wed Apr 27, 2022 4:13 pm Additionally, a very different version of gnomes for WFRP was created by Green Ronin in their tips for incorporating Freeport into the Old World:
https://greenronin.com/freeport/2007/11 ... _freeport/
I've never seen this before - thanks for posting. I've long considered Freeport my version of Sartosa, so that's fantastic.

Regards,
Robin
Wolf
Posts: 41
Joined: Mon Jan 07, 2019 11:10 am

My pleasure.
Post Reply