Age of Myth
The duardin from the Realm of Metal undercovered a magmatic Realmgate leading to the Realm of Beasts. Traveling through the Gate they established Gorankorund (Beastrealm Watchpost). What started as a small outpost to protect the gate quickly grew into a mighty fortress in the mountains under the Realmgate, once rich veins of Ghurian realmstone were found. With this the hold was expanded to a city and gained the name of Karak Uzkul (Hold of Bone).
Even with other Khazalid Empire karaks in the Realm of Beasts, Karak Uzkul far and remote of them. At first their trade caravans set out through the Realmgate rather than over the hostile lands of Garoosh. Through stubborn expeditions (most of which met an untimely end) Karak Uzkul was able to establish long and perilous trade routes to other duardin holds, even to the fabled Karak-Kzaf.
At the same time their presence in the lands now known as Garoosh was greatly increased with the founding of several smaller mines and outposts. These fortresses were commonly raised to protect the duardin from the ever-present hordes of green skins as well as the migratory Silent Ones.
Karak Uzkul prospered and was eventually joined by humans seeking hold in the Realm of Beasts, who build their now forgotten city at the gates of the Karak.
With the abundant amounts of Ghurian realmstone the runesmiths and engineers of Karak Uzgul were able to turn their minds to the greatest secret of Khazalid Empire - Realm-craft. In deep halls they worked to create their own subrealm. Some claim they succeeded but any evidence of this was annihilated with the dawn of the Age of Chaos.
Age of Chaos
The tide of Chaos was catastrophic for Karak Uzkul. Not only were they sieged by the outside forces but also threatened by Tzeenchian armies that poured in from the deepest dungeons of their fortress. The duardin had no chance but to flee and leave their Karak to chaos.
Last of the duardin rune priests of Karak Uzkul, a greybeard Hruggan Warforge, was able to hold of the enemies with his personal guard long enough to permanently seal much of the city before he fell to the talons of the Horrors.
After conquering the duardin karak, Altor’ik-zelga Dreamtongue, leading her The Exalted Fateweavers, claimed the site as her own and it became known as The Transfigured Labyrinth. She was keen to study the workings of the Khazalid Empire and managed to open much of the sealed secrets of the duardin.
Altor’ik-zelga lost her Labyrinth to the moonclan grots of the Dankpoke Hills. The grots were later also vanquished by the Maggots of the Tri-Lobed Moon of Ulceritus Poxspawn who renamed it The Dreadhold of Bloat, and held the site until the arrival of the Stormcast Eternals.
Age of Sigmar
During the Realmgate Wars the Stormcast Eternals strike force, Ivory Blades, lead by Eldacora Skyflare, conquered the Dreadhold of Bloat. They established a Stormkeep of Fort Gryphclaw and left it in the hands of Lord-Celestant Qaditryon the Burned.
Time of Reconquest
By the command of the God-King Sigmar the founding of new Cities of Sigmar begins. Under the rule of Qaditryon rule the rebuilding of the city began with a quick pace.
First came the humans and duardin from Azyr, but they were quickly followed by the Kharadron Overlords and Fyreslayers, who both wanted to delve into the lost Karak Uzkul below Flameberg - as the growing city was now known. The Conclave of Flameberg is established but Qaditryon the Burned still remains in the leader de facto.
Fearing (perhaps rightly) that there might still be hidden strongholds of chaos, Lord-Celestant Qaditryon was hesitant to let any parties into the undercity at first, which raised some bad blood between the different species and factions of the city.
Awakening the Wyldwood
With the coming of the the new inhabitants, and especially with the duardin of the Ironweld Arsenal, the citizens turned to the vast forest in the slopes of the mountains for fuel and building materials. At first they could gather the materials in piece, but the awakening of Alarielle in Ghyran, the Sylvaneth Wyldwood was also awakened.
Having slept in their grove from the Age of Myth the Sylvaneth were disoriented at first, but quickly turned against the Flamebergians for their greed. Bitter battles were fought before Lord-Celestant Qaditryon was able to negotiate a truce, and later an alliance with Bramble-Mother Aspenandra Bristleheart.
The denizens of the Flameberg establish smaller towns and hamlets in the wild lands of Garoosh. Trading blooms with the Kharadron Overlords establishing a base in the Silver Mountains and Scourge Privateers taking control in the Feral Strait.
Malign Portents and the Necroquake
The Malign Portents are witnessed in Flameberg and many ratcatchers and karakdelvers report strange sightings in the old duardin holds. At first they are seen only as remains of the rule of the Tzeentchian sorcerer and the Stormcast are sent to purge these pockets of Chaos.
However it quickly becomes apparent, that the ruins are infested with countless numbers of undead spirits that attack the city when the Necroquake hits.
Once again the city is besieged from within as also from outside, when the orruk hordes try to use the Necroquake in their advance and attack the city. With the fate of the city in danger the Conclave enlists the help of the Fyreslayers in their defence. These mercenaries arrive from Chamon and Aqshy, and while their help is desperately needed their presence and different manners put the citizens on the edge.
With the awakening of Kragnos the greenskin aggression in Garoosh has been higher than ever. The Orruk warplanes are gathering, the Moonclan Grots are on the move again, and even the Mega-Gigants have shook the ground with their step. The threat of destruction is ever higher since release of Be’lakor Chaos Storm.
The hardest struck against Flameberg however has clearly been the destruction of the Realmgate in Chamon that connected to the gate in Flameberg. It has cut the city out from normal routes of trade and supply and driven the city to chaos.
Current lord of the Fort Gryphclaw, Lord-Castellant Belren is furiously seeking a way to open the gate once more and has allowed more karakdelvers to search the undercity in hopes of finding something to help the city.
As with other Cities of Sigmar, Flameberg is ruled by Conclave. It houses 30 seats that are taken by the different species and guilds of the city.
Notable members include:
- Lord-Castellant Belren, is rarely seen in the sittings with all that is going on. His stormhost still protects the city and his place is usually taken by his second-in-command, Jakanta Derinian.
- Master Engineer of the Ironweld Arsenal, Maergrim Stonbrak, who claims to be a descendant of the original clan of Karak Uzkul.
- Bramble-Mother Aspenandra Bristleheart, who is even rarer sight than Lord-Celestant Belren.
- Grumnaer of the Durnawr Lodge, Auric Runeson and the leader of the Fyreslayers Mercenaries of Flameberg.
- Buuli Bristlehelm, Guild Master of the Masons, and the advisor of Lord-Castellant Belren.
- Belein Runecleaver, the head of the Sveganrhod Clan of Dispossessed of the City.
- Shaakrun Redbrow, the head of the Collegiate Arcane in Flameberg. Famous for hunting down and capturing the Crawling Grimoire for study.
- Gylmokk Ironhaul, Kharadron Overlord of the Ancestral Blade charted company.
- Maerondil, Wyldwood Warden and the formal leader of the Wanderers living in the city. Leads the Stonetusk Hunters, a regiment of the Highland Glade legendary for their monster hunting skills.
- Wrím the Kind, leader of the Brazen Gryphons, the Freeguild of the city. Earned the monicker as a sarcastic remark but after fighting against the undead of the undercity, has tried to live up to the name.
A charted company of Kharadron Overlords that act as merchants and traders but as karakdelvers in the Karak Uzkul. Lead by Gylmokk Ironhaul.
Freeguild of the city. Lead by Wrím the Kind.
Stonetusk Hunters, a regiment of the Highland Glade legendary for their monster hunting skills.