Search found 122 matches

by adambeyoncelowe
Mon Nov 09, 2020 3:33 am
Forum: 4th Edition
Topic: Eye for an Eye 4E conversion
Replies: 39
Views: 9703

Re: Eye for an Eye 4E conversion

I think it's relatively easy to convert 3e to 4e. Multiply stats by 10, as a general rule, the nudge them +/-10 or so, as needed. Things like the trackers are essentially either ways to count SLs on an Extended Test, or ways to measure time (but see RNHD for a very easy example of how a timeline can...
by adambeyoncelowe
Mon Nov 09, 2020 3:27 am
Forum: 4th Edition
Topic: Childhood in the Empire
Replies: 4
Views: 1225

Re: Childhood in the Empire

I would drop the Cruel World Talent, as not having metacurrencies a) sucks beyond belief (especially with such lousy stats) and b) makes armour even more essential. If anything, I'd be tempted to give children less Resilience and more Fate.
by adambeyoncelowe
Mon Nov 02, 2020 5:41 am
Forum: 4th Edition
Topic: Reflections on downtime
Replies: 5
Views: 1659

Re: Reflections on downtime

If the Event doesn't apply, I would always re-roll it or make it so it does apply. E.g., if the PC doesn't have a horse, maybe they let their boss' horse run away, and now they have to track it down? Or maybe they were drunk and left a gate open, so the local farmer's horses ran away, and the PC is ...
by adambeyoncelowe
Thu Oct 29, 2020 7:33 am
Forum: 4th Edition
Topic: Musings on Etiquette
Replies: 19
Views: 4034

Re: Musings on Etiquette

Here's my Etiquette fix: https://docs.google.com/document/d/1gorfS8ZXDmlCQbY2Uy4EStRjxpWMWj0BsjS7r82Ms5Q/edit?usp=drivesdk That certainly makes the talent more useful and worth purchasing. I suppose it should require one house rule or the other - something to make it worth spending valuable experie...
by adambeyoncelowe
Sat Oct 24, 2020 2:53 am
Forum: 4th Edition
Topic: Musings on Etiquette
Replies: 19
Views: 4034

Re: Musings on Etiquette

by adambeyoncelowe
Sat Oct 24, 2020 12:17 am
Forum: 4th Edition
Topic: Musings on Etiquette
Replies: 19
Views: 4034

Re: Musings on Etiquette

I usually start PCs with 2200 XP, like the pregens in the Starter Set, so they're less sucky at the start. My guess is that, as you can end up with lots of XP now, the devs wanted more things to spend that on, including the Talents whose only function is to remove penalties. However, I prefer to mak...
by adambeyoncelowe
Thu Oct 22, 2020 1:01 am
Forum: 4th Edition
Topic: Channeling and Moving
Replies: 6
Views: 1862

Re: Channeling and Moving

If it helps, I've created an Action Points system to address this exact sort of issue: https://docs.google.com/document/d/1z6UFQviWl-yXwQ1Xg8KQjUtl-2rSvABpBSaR3Cac-ic/edit?usp=drivesdk You can Walk, Channel and cast a Petty Spell, or Run and cast a Petty Spell, or Walk and cast an Arcane Spell, all ...
by adambeyoncelowe
Tue Oct 20, 2020 10:55 am
Forum: 4th Edition
Topic: Musings on Etiquette
Replies: 19
Views: 4034

Re: Musings on Etiquette

You could just say the PC gets +5% in Etiquette (Whatever) for every Career tier they complete?
by adambeyoncelowe
Tue Sep 22, 2020 1:07 am
Forum: 4th Edition
Topic: Commoner salaries
Replies: 5
Views: 1894

Re: Commoner salaries

I always just default to status x3 per day. Most will be Peasants or whatever.
by adambeyoncelowe
Thu Sep 10, 2020 1:23 am
Forum: 4th Edition
Topic: How to play kid characters
Replies: 5
Views: 1628

Re: How to play kid characters

Can you just give them the Small Trait and be done with it? That reduces Wounds, makes bigger (older?) enemies cause Fear or Terror, and puts them on a par with Halflings. Just remove the Trait when they hit adulthood, and hey presto! It's easy enough to handwave, as although Human kids are probably...
by adambeyoncelowe
Mon Sep 07, 2020 12:48 am
Forum: 4th Edition
Topic: Fear vs Terror
Replies: 4
Views: 1613

Re: Fear vs Terror

I rule that creatures with Fear or Terror are immune to those traits up to their own rating. E.g., if you cause Terror 1, you can ignore all Fear but would still have to deal with Terror 2. If you cause Fear 3, you'd ignore Fear 1-3, but not Fear 4, etc. I would probably deduct the difference for th...
by adambeyoncelowe
Mon Aug 24, 2020 12:23 am
Forum: 4th Edition
Topic: Enemy in Shadows - Missing text?
Replies: 19
Views: 5044

Re: Enemy in Shadows - Missing text?

This is a known mistake, I think.
by adambeyoncelowe
Sun Aug 16, 2020 1:27 pm
Forum: 4th Edition
Topic: WHFR 4e - Are Wizards playable?
Replies: 67
Views: 37903

Re: WHFR 4e - Are Wizards playable?

Leith wrote:
Sun Aug 16, 2020 12:44 pm
Does anyone care that Dart is illegal in the Empire?
Probably not if you're on the same side. If you Overcast it, you may be able to pretend it's Bolt instead, though.
by adambeyoncelowe
Mon Aug 10, 2020 3:07 pm
Forum: 4th Edition
Topic: WHFR 4e - Are Wizards playable?
Replies: 67
Views: 37903

Re: WHFR 4e - Are Wizards playable?

Hi All. Brand new to 4e (30 years ago played 1e). Just read the magic section and like most was a little surprised by both the limited selection printed (yes I know as a GM I can make any spell up I want) and the high CN and time taken of non petty magic. Some great comments and suggestions in this...
by adambeyoncelowe
Mon Aug 10, 2020 2:32 pm
Forum: 4th Edition
Topic: Opposed combat tests
Replies: 2
Views: 1271

Re: Opposed combat tests

Yeah, you can fsil but still win.
by adambeyoncelowe
Wed Aug 05, 2020 10:23 am
Forum: 1st Edition
Topic: Solutions to Whiffing
Replies: 13
Views: 5926

Re: Solutions to Whiffing

I was also thinking of introducing opposed rolls, but it seems counterintuitive. The whiff-feeling occurs from the low share of successes (or impactful results) on the overall number of rolls. Opposed rolls just double the amount of rolls, unless you rule that also failed rolls (i.e. above your WS)...
by adambeyoncelowe
Mon Aug 03, 2020 12:32 pm
Forum: 1st Edition
Topic: Solutions to Whiffing
Replies: 13
Views: 5926

Re: Solutions to Whiffing

Rangdo wrote:
Sun Aug 02, 2020 10:26 am
adambeyoncelowe wrote:
Mon Jul 13, 2020 11:37 am
Do the opposed rolls. You know you want to.
This is what our GM in an online 2e game is going. It works just fine.
It works a treat. Just keep combatants within 20 points of each other. Once the difference in Skill gets beyond 20, the weaker opponent has no chance of winning at all.
by adambeyoncelowe
Mon Jul 20, 2020 8:04 am
Forum: 4th Edition
Topic: WFRP 4 analysis
Replies: 119
Views: 60934

Re: WFRP 4 analysis

Interestingly, Andy Law's fix for Advantage is a fixed +10 to whoever's winning. Andy Leask's is just to always use Fast SLs, since it caps mods and Damage. I'm thinking of doing this when I eventually get around to starting up a campaign. I was originally thinking of just using the alternative rul...
by adambeyoncelowe
Sun Jul 19, 2020 3:21 pm
Forum: 4th Edition
Topic: WFRP 4 analysis
Replies: 119
Views: 60934

Re: WFRP 4 analysis

Interestingly, Andy Law's fix for Advantage is a fixed +10 to whoever's winning. Andy Leask's is just to always use Fast SLs, since it caps mods and Damage.
by adambeyoncelowe
Sun Jul 19, 2020 3:17 pm
Forum: 4th Edition
Topic: WFRP 4 analysis
Replies: 119
Views: 60934

Re: WFRP 4 analysis

Don't hate me for what I'm about to say but since people are already talking about alternative systems.. I did run Zweihander and my players loved it. I started with 4ed and we played the starter adventure plus a couple from the Ubersreik Avdentures. They loved the feel of the Old World ( I give a ...