Search found 121 matches

by adambeyoncelowe
Tue Dec 22, 2020 1:39 am
Forum: 4th Edition
Topic: Boxed Set Adventure Combat Question
Replies: 2
Views: 802

Re: Boxed Set Adventure Combat Question

You could ask this on the Rat Catcher's Guild Discord? They have a Foundry channel and the creator of the module responds frequently (and quickly).
by adambeyoncelowe
Sat Dec 05, 2020 10:41 am
Forum: 4th Edition
Topic: The Beast Form spell
Replies: 24
Views: 4302

Re: The Beast Form spell

The biggest grey area is that it requires GM fiat to decide which Skills and Talents are commonsense to use. Which, if you're expecting a rule for every situation, might not be what you expected (especially as 4e often does give a rule for every situation). It not that, I can work with grey, I can ...
by adambeyoncelowe
Sat Dec 05, 2020 3:25 am
Forum: 4th Edition
Topic: The Beast Form spell
Replies: 24
Views: 4302

Re: The Beast Form spell

*Sight* I guess I was wrong. Damn the more I run this system the less polished it feels, I may have to revert back to 2nd or house rule the hell out of it. I totally get this impulse. 4e is geared towards offering a selection of rules and choices. So it's definitely more granular, and in places it'...
by adambeyoncelowe
Fri Dec 04, 2020 2:05 am
Forum: 4th Edition
Topic: The Beast Form spell
Replies: 24
Views: 4302

Re: The Beast Form spell

Orin J. wrote:
Thu Dec 03, 2020 2:38 pm
adambeyoncelowe wrote:
Thu Dec 03, 2020 6:34 am
- E.g., no pianist wolves.
*Flips table* Entirely unplayable! i had a whole campaign arc riding on that!
Let's boycott Cubicle 7 till they give us our pianist wolves! :lol:
by adambeyoncelowe
Thu Dec 03, 2020 6:34 am
Forum: 4th Edition
Topic: The Beast Form spell
Replies: 24
Views: 4302

Re: The Beast Form spell

We now have dev confirmation on The Rat Catchers Guild, and it was as I suspected: you keep all stats that aren't specifically changed, including carrying over any Skills and Talents, etc, using commonsense to adjudicate which can still be used. E.g., no pianist wolves. This has been marked for incl...
by adambeyoncelowe
Mon Nov 30, 2020 1:40 am
Forum: 4th Edition
Topic: The Beast Form spell
Replies: 24
Views: 4302

Re: The Beast Form spell

No problem. We're all cool here. :D If you read Andy's comments, he talks about using Careers as well as Traits. That includes Skills and Talents. The Bestiary can be simple (by adding Traits), but the examples Andy gives are quite detailed despite that, and pile on the Skills, Talents and Traits. I...
by adambeyoncelowe
Sun Nov 29, 2020 3:35 am
Forum: 4th Edition
Topic: The Beast Form spell
Replies: 24
Views: 4302

Re: The Beast Form spell

Sorry that just wrong, I'm guessing I have not read many other RPG systems, Monster blocks like these are meant to be quick and simple and there good reason they do not have their own skill and talents. The system even goes into great length to make it so you do not need to tinker with the stat blo...
by adambeyoncelowe
Sat Nov 28, 2020 12:52 am
Forum: 4th Edition
Topic: The Beast Form spell
Replies: 24
Views: 4302

Re: The Beast Form spell

All Creatures in the Bestiary have baseline/starting stats, so you're not supposed to use them as is. You're supposed to add Traits and Careers to them to tailor them to your table. So no, you don't just get the plain profile from the back of the book with some Characteristics swapped in. You do get...
by adambeyoncelowe
Thu Nov 26, 2020 11:09 am
Forum: 4th Edition
Topic: Eye for an Eye 4E conversion
Replies: 39
Views: 9315

Re: Eye for an Eye 4E conversion

Because 2e was published in book format, I was able to go to a local shop and flip through a book and see if it was any good and then (usually) buy it. With 3e being released in shrink wrapped boxes (presumably to provide a single vessel to hold all the tokens, cardboard punch sheets, and adventure...
by adambeyoncelowe
Thu Nov 26, 2020 9:50 am
Forum: 4th Edition
Topic: Strike-to-Stun, Pummel, Stunned, Unconscious
Replies: 3
Views: 1152

Re: Strike-to-Stun, Pummel, Stunned, Unconscious

An easy HR would be to cause the Unconscious Condition when you get more Stunned Conditions than TB.
by adambeyoncelowe
Tue Nov 24, 2020 11:42 pm
Forum: 4th Edition
Topic: Eye for an Eye 4E conversion
Replies: 39
Views: 9315

Re: Eye for an Eye 4E conversion

Some of the 3e adventures are really cheap on eBay and worth it anyway, IMO. You can use the tokens for Advantage, the stand-ups for combats and the various cards can make nice suggestions for spicing up your actions if you ever get stuck. The social action cards can be particularly useful for non-s...
by adambeyoncelowe
Mon Nov 23, 2020 11:43 am
Forum: 4th Edition
Topic: Middenheim: City of the White Wolf
Replies: 43
Views: 8763

Re: Middenheim: City of the White Wolf

Though there is an Andy Law, 2e-era Middenheim map on the wiki. It's also decent resolution. Though the locations may not match up perfectly for new additions, it would work better for VTT.
by adambeyoncelowe
Mon Nov 23, 2020 5:39 am
Forum: 4th Edition
Topic: Middenheim: City of the White Wolf
Replies: 43
Views: 8763

Re: Middenheim: City of the White Wolf

The roads do look like canals or rivers. Especially with the 'pouring' effect on inclines (i.e., when roads dip down a level).
by adambeyoncelowe
Mon Nov 23, 2020 12:39 am
Forum: 4th Edition
Topic: Middenheim: City of the White Wolf
Replies: 43
Views: 8763

Re: Middenheim: City of the White Wolf

FasterThanJesus wrote:
Sun Nov 22, 2020 4:09 pm
It's claiming a population of 400,000. I'm thinking that should be 40,000 and an extra 0 has sneaked in.
This may be intentional. There has been a trend towards pushing the population numbers up. Perhaps to have Altdorf at one million or so, when the time comes.
by adambeyoncelowe
Sun Nov 22, 2020 1:17 am
Forum: 4th Edition
Topic: Middenheim: City of the White Wolf
Replies: 43
Views: 8763

Re: Middenheim: City of the White Wolf

RubbleRunner wrote:
Sat Nov 21, 2020 6:46 am
Didn't Andy Law supervise the Reikland map...
I think he did it himself? Now that he's no longer with C7, I guess they need a new mapmaker.

The map's okay, I think, but Andy's were much better and more in-keeping with the setting and style of 4e.
by adambeyoncelowe
Sun Nov 22, 2020 1:07 am
Forum: 4th Edition
Topic: Eye for an Eye 4E conversion
Replies: 39
Views: 9315

Re: Eye for an Eye 4E conversion

3e has some really good adventures.
by adambeyoncelowe
Mon Nov 16, 2020 12:59 am
Forum: 4th Edition
Topic: Official WFRP module for Foundry VTT released!
Replies: 11
Views: 2388

Re: Official WFRP module for Foundry VTT released!

I only hope Moo Man is getting properly compensated for his work — not only is he compiling and writing this stuff but, if you look on Discord, he’s a virtual 24 hour helpline. Whereas before he was doing it for the love of it, now C7 are directly benefiting. I hope his commitment and enthusiasm is...
by adambeyoncelowe
Thu Nov 12, 2020 12:32 am
Forum: 4th Edition
Topic: Official WFRP module for Foundry VTT released!
Replies: 11
Views: 2388

Re: Official WFRP module for Foundry VTT released!

Fantastic. I'll be getting that too.
by adambeyoncelowe
Wed Nov 11, 2020 1:34 am
Forum: 4th Edition
Topic: Childhood in the Empire
Replies: 4
Views: 1142

Re: Childhood in the Empire

Fair enough. If your players don't mind the whiff, etc, it can be quite comical to fail all the time without recourse.
by adambeyoncelowe
Mon Nov 09, 2020 3:33 am
Forum: 4th Edition
Topic: Eye for an Eye 4E conversion
Replies: 39
Views: 9315

Re: Eye for an Eye 4E conversion

I think it's relatively easy to convert 3e to 4e. Multiply stats by 10, as a general rule, the nudge them +/-10 or so, as needed. Things like the trackers are essentially either ways to count SLs on an Extended Test, or ways to measure time (but see RNHD for a very easy example of how a timeline can...