Search found 56 matches
that's not how 4th solved whiffing with opposed rolls. they solved whiffing by removing the ability to apply multiple layers of failure to an attack and forcing it into a single opposed roll for each attack. instead of an attack being successfull if it hits AND if it isn't parried AND if it isn't d...
When you make many rolls (as you do in combat) Opposed Tests work fine, and this is also why WFRP4 has solved the whiffiness of WFRP2- that's not how 4th solved whiffing with opposed rolls. they solved whiffing by removing the ability to apply multiple layers of failure to an attack and forcing it ...
OK, now I got what you mean about the +20. From my experience with WFRP, players always asked me about any modifier for the roll. This was the case in all editions due to the easy, hard, etc. of the surrounding circumstances. To make the treatment of advantage more universal you can make it work lik...
- Mon Feb 11, 2019 2:30 am
- Forum: Fan-made Material
- Topic: The Enemy Within Remixed: NPC Portraits (fanart, kind of)
- Replies: 13
- Views: 9643
Very nice work, congratulations!
- Wed Jan 23, 2019 10:51 am
- Forum: 1st Edition
- Topic: The Enemy Within: a Companion
- Replies: 25
- Views: 15233
Thank you a lot for your effort. As mentioned above, I would be very interested to see your thoughts for the Director's Cut version. Definitely your job is outstanding!
My personal issue with TTT is that the players are not much involved in the story and their actions affect very little. It has great atmosphere, interesting story, but it need much DM fiat to keep the party going.