Search found 260 matches
- Wed Feb 20, 2019 6:38 am
- Forum: 2nd Edition
- Topic: Fixes for Ashes of Middenheim
- Replies: 8
- Views: 14072
Re: Fixes for Ashes of Middenheim
When my group has played through it, we thought it was quite servicable as written, certainly not in any need of "substantial changes". I recognize that not everybody will like the same stuff, so it might be better if you listed the stuff you don't like or want to change.
- Fri Feb 15, 2019 2:05 pm
- Forum: Fan-made Material
- Topic: Attempt to correct the whiff factor: A ToHit Chart
- Replies: 14
- Views: 22228
Re: Attempt to correct the whiff factor: A ToHit Chart
Thanks Makrellen!
I'm not sure I understand all of your reasoning, but I do appreciate the response.
I'm not sure I understand all of your reasoning, but I do appreciate the response.
- Fri Feb 15, 2019 7:57 am
- Forum: Fan-made Material
- Topic: Attempt to correct the whiff factor: A ToHit Chart
- Replies: 14
- Views: 22228
Re: Attempt to correct the whiff factor: A ToHit Chart
CapnZapp, Really it could be for any edition. I made it edition agnostic on purpose. It's just a tool to help normalize probabilities across different skill levels. I had two main goals in mind when creating it: A) Help reduce the whiff factor of low XP characters while still making higher scores be...
- Thu Feb 14, 2019 12:09 pm
- Forum: Fan-made Material
- Topic: Attempt to correct the whiff factor: A ToHit Chart
- Replies: 14
- Views: 22228
Re: Attempt to correct the whiff factor: A ToHit Chart
I'm just a bit confused because until WSa+WSd >100 then the defender's WS has *not* had a chance to affect the outcome and all we've done is increased the Attacker's odds. After that point, yes, it is a proportional decrease, but that influence on the attacker is more than what you would get by the ...
- Thu Feb 14, 2019 7:56 am
- Forum: Fan-made Material
- Topic: Attempt to correct the whiff factor: A ToHit Chart
- Replies: 14
- Views: 22228
Re: Attempt to correct the whiff factor: A ToHit Chart
Do you have any reasons *why* Dodging/Parry should be removed from the game if I introduced a ToHit table? Think about where this is coming from, from a WFB perspective, even there you get to roll to Hit, then you roll to wound, then you roll an armor save (if any), and a ward save (if you have one)...
- Wed Feb 13, 2019 12:58 pm
- Forum: Sigmar’s Tavern
- Topic: Return of the Gnome
- Replies: 9
- Views: 17487
Re: Return of the Gnome
I like the nod to feel a bit more inclusive of 1e (although I will continue to hold out for a non-trivial section of the 4e Realms of Sorcery dealing with the Gods of Law) and as long as C7 can make Gnomes fill a niche that currently isn't filled, then I for one welcome our new Gnomish overlords. Th...
- Wed Feb 13, 2019 6:19 am
- Forum: Fan-made Material
- Topic: Attempt to correct the whiff factor: A ToHit Chart
- Replies: 14
- Views: 22228
Re: Attempt to correct the whiff factor: A ToHit Chart
My chart is just to hit. It does not take into account parrying (see question 2 above), but that will come later.
- Tue Feb 12, 2019 7:45 pm
- Forum: Fan-made Material
- Topic: Attempt to correct the whiff factor: A ToHit Chart
- Replies: 14
- Views: 22228
Attempt to correct the whiff factor: A ToHit Chart
So there I was, sitting at my desk, and I says to myself "Self, what to do about the perceived whiff factor?" And it seems like a solution might be to return to the wargaming roots and introduce a ToHit chart. In the linked google sheet, is a full 1-100 chart and a summary that goes by inc...
- Tue Feb 12, 2019 11:41 am
- Forum: Sigmar’s Tavern
- Topic: Looking for an encounter idea
- Replies: 8
- Views: 12342
Re: Looking for an encounter idea
I really like KotL's Wendigo idea.
Perhaps you could have other dreamworld inhabitants who need to be helped or appeased to provide information on the group the party is tracking.
Perhaps you could have other dreamworld inhabitants who need to be helped or appeased to provide information on the group the party is tracking.
- Thu Jan 31, 2019 6:57 am
- Forum: Sigmar’s Tavern
- Topic: TEW - From a PC's perspective.
- Replies: 4
- Views: 7905
Re: TEW - From a PC's perspective.
Whymme, that sounds a lot like Traveller where you roll for each year of military service and see what kind of missions you were sent on and what their outcomes were (skill advances, promotions, etc).
- Wed Jan 30, 2019 10:33 am
- Forum: Sigmar’s Tavern
- Topic: TEW - From a PC's perspective.
- Replies: 4
- Views: 7905
TEW - From a PC's perspective.
One of the best pieces of RPG advice I've ever received was "Do not make a character, make an *adventurer*." Meaning, make sure to give your character not just a backstory but a good reason to go adventuring, facing perils and beasts rather than sitting behind the walls of Altdorf living a...
- Wed Jan 30, 2019 8:01 am
- Forum: Sigmar’s Tavern
- Topic: Encumbrance confusion
- Replies: 5
- Views: 10317
Re: Encumbrance confusion
From the brief look I've had at some of the 2e encumberance rules, it looks like it may be trying to take into account both weight *and* bulk. Meaning that while gold crowns may be heavy for their size, they are relatively compact and easily stored. A sword on the other hand may not weigh a lot, but...
- Thu Jan 17, 2019 11:50 am
- Forum: 1st Edition
- Topic: Fate points and critical hits
- Replies: 16
- Views: 32239
Re: Fate points and critical hits
I've seen this handled in two ways. 1) That's just the luck of the dice. You can get a peg leg or an artificial hand/hook, but them's the breaks. 2) The Fate Point doesn't just avoid death, it avoids the cause of death. So in this case, it would mean that you are still reduced to zero wounds and kno...
- Thu Jan 17, 2019 11:25 am
- Forum: 4th Edition
- Topic: Berserk Charge and Strike Mighty Blow
- Replies: 14
- Views: 18212
Re: Berserk Charge and Strike Mighty Blow
One is more general purpose, true. But I see nothing that says both don't apply at the same time, to make charge attacks especially devastating. And therein, I think, is why both exist; my $0.02
- Thu Jan 17, 2019 7:02 am
- Forum: 2nd Edition
- Topic: Call of Cthulhu rpg adventure 'Amongst the Ancient Trees' using WFRP 2e
- Replies: 10
- Views: 15731
Re: Call of Cthulhu rpg adventure 'Amongst the Ancient Trees' using WFRP 2e
Clan Moulder is a great idea. You could use the Skaven god, The Horned Rat, -OR- you could just have the "unseen evil force" be the commands of a grey seer who works through his minions and finally makes an appearance at the end of the adventure. A Vampire Count who is creating "great...
- Tue Jan 08, 2019 4:33 pm
- Forum: Den of Tzeentch
- Topic: Welcome!
- Replies: 61
- Views: 117578
Re: Welcome!
Theo, I'd love to read them too. Please post them!
- Tue Jan 08, 2019 2:20 pm
- Forum: Sigmar’s Tavern
- Topic: Grudges!
- Replies: 11
- Views: 16263
Re: Grudges!
1) An easy (subjective, I know) to come up with a list of grudges could be to come up with a list of virtues and then come up with examples of how each one failed. 2) One fun thing could be to show off the difference between how an action is perceived vs reality. Imagine if Dwarves A & B were fi...
- Mon Jan 07, 2019 1:41 pm
- Forum: 2nd Edition
- Topic: Edition Backwards Compatibility
- Replies: 2
- Views: 5461
Re: Edition Backwards Compatibility
Excellent idea, Jadrax, thanks!
- Mon Jan 07, 2019 12:25 pm
- Forum: 2nd Edition
- Topic: Edition Backwards Compatibility
- Replies: 2
- Views: 5461
Edition Backwards Compatibility
One change I really liked in 4th edition was how they split Ag into Initiative, Agility, and Dexterity. It leads to less "inadvertent excellence" like a character who is good with his hands is also able to scale sheer surfaces like a lizard. Obviously 2e was not written with this in mind, ...
- Mon Jan 07, 2019 11:57 am
- Forum: Den of Tzeentch
- Topic: Welcome!
- Replies: 61
- Views: 117578
Re: Welcome!
Hello! Chuck, thank you for the initiative in creating/adding this, I look forward to contributing.