Search found 270 matches

by CapnZapp
Tue Jan 02, 2024 8:58 am
Forum: Sigmar’s Tavern
Topic: To Love and Die in Marienburg
Replies: 5
Views: 5580

Re: To Love and Die in Marienburg

Chuck wrote: Wed May 17, 2023 9:25 am I guess since it's an unofficial supplement and of historical importance (written by the author of "Marienburg: Sold Down the River"), I'll post it.
Thanks Chuck!
by CapnZapp
Thu Sep 07, 2023 8:30 am
Forum: Sigmar’s Tavern
Topic: Does anyone have a link to this old thread on Strike To Stun?
Replies: 4
Views: 11670

Re: Does anyone have a link to this old thread on Strike To Stun?

I'm sorry to say the Web Archive has no copy of that particular forum thread. Otherwise checking the Wayback Machine is always worth it when you're looking for old lost internet sites.
by CapnZapp
Wed Dec 28, 2022 5:28 am
Forum: 4th Edition
Topic: 4th to 1st rules adaptation
Replies: 6
Views: 12778

Re: 4th to 1st rules adaptation

I'm afraid the only practical conversion document will, in my opinion, read: "Drop 4th edition". That's it really. I spent a huge amount of time thinking, analyzing and play-testing 4th Edition, trying to fix issues and rewrite rules as needed. Nothing (and I mean nothing) this edition add...
by CapnZapp
Wed Dec 28, 2022 5:14 am
Forum: 2nd Edition
Topic: Zapp's House Rules
Replies: 6
Views: 17650

Re: Zapp's House Rules

Orin J. wrote: Fri May 20, 2022 2:34 pm i'll bite, what is EN World?
https://letmegooglethat.com/?q=EN+World
by CapnZapp
Wed Dec 28, 2022 5:12 am
Forum: Sigmar’s Tavern
Topic: Earl of Fife Games Announces Licensing Deal for Tetsubō - Former Warhammer Fantasy Setting Expansion
Replies: 4
Views: 7692

Re: Earl of Fife Games Announces Licensing Deal for Tetsubō - Former Warhammer Fantasy Setting Expansion

That brings me right back to the 80s. At first blush, it did me too. However, I am saddened to hear they went with a 1) new 2) generic 3) dice pool game. That's three strikes out of three. Instead writing the new iteration of the Tetsubō campaign world for an 1) existing, play-tested, rule-set that...
by CapnZapp
Wed May 18, 2022 4:03 pm
Forum: Den of Tzeentch
Topic: Homage to Chuck
Replies: 10
Views: 19189

Re: Homage to Chuck

Congrats to still keeping the lights on, Chuck! Great to see the place remains active! :)
by CapnZapp
Wed May 18, 2022 3:50 pm
Forum: 2nd Edition
Topic: Zapp's House Rules
Replies: 6
Views: 17650

Re: Zapp's House Rules

Great to see that Chuck keeps this place alive, and I'm glad to see quite a lot of activity here (in all subforums) :) Just wanted to say I swung by today after a long absence (the v4 rules nearly destroyed my love for WFRP) and, to my great surprise, the yandex link to my houserules zip is still ac...
by CapnZapp
Tue Jul 07, 2020 5:31 am
Forum: 4th Edition
Topic: 4th to 1st rules adaptation
Replies: 6
Views: 12778

Re: 4th to 1st rules adaptation

Cap, I would love to read a post by you about the possible modifications to apply to 2nd edition. I already know the "number of attacks" House rule you wrote back in the StStun days and it works like a charm! I'm curious to hear if you have other nice ideas! This time I'll be a player, no...
by CapnZapp
Wed May 27, 2020 11:22 am
Forum: 4th Edition
Topic: 4th to 1st rules adaptation
Replies: 6
Views: 12778

Re: 4th to 1st rules adaptation

We've run a massive campaign in 4E. Will never use the ruleset again - next time we're back to 2E. So I've thought about which bots and bobs that can be salvaged. The players liked the open-ended careers system. But ultimately it just isn't balanced. There's a reason skills are secondary to characte...
by CapnZapp
Wed May 27, 2020 11:08 am
Forum: 4th Edition
Topic: Ease of maxing WS
Replies: 4
Views: 7523

Re: Ease of maxing WS

Nope - this game is simply not well thought through.
by CapnZapp
Tue Apr 07, 2020 11:27 am
Forum: 2nd Edition
Topic: WFRP 2 career advances
Replies: 13
Views: 27186

Re: WFRP 2 career advances

Ah. I find it easier and faster to just make the calculation than use a table, but thanks.
by CapnZapp
Tue Apr 07, 2020 1:33 am
Forum: 4th Edition
Topic: Simplified resolution system
Replies: 6
Views: 10765

Re: Simplified resolution system

4th edition switches to opposed rolls. That alone fixes a lot of whiff. It does also introduce the potential problem of lopsided contests. Any character pouring experience into Fellowship, for instance, will quickly realize a score of maybe 75% Fel yields almost supernatural dominance of his hapless...
by CapnZapp
Tue Apr 07, 2020 1:28 am
Forum: 2nd Edition
Topic: Roadwardens and pistols
Replies: 24
Views: 48172

Re: Roadwardens and pistols

Orin J. wrote: Thu Jan 23, 2020 8:40 am i'm pretty sure the reason is because
...the rule of Cool?

I'm pretty convinced that any cloaked figure on a horse must be able to draw a Pistol, by universal law :)

In other words: don't overthink WFRP economics or you'll lose 1d6 Sanity Points... 8-)
by CapnZapp
Tue Apr 07, 2020 1:25 am
Forum: 2nd Edition
Topic: WFRP 2 career advances
Replies: 13
Views: 27186

Re: WFRP 2 career advances

Hyarion wrote: Mon Mar 30, 2020 7:48 am Yes, that was me.
Link?
by CapnZapp
Tue Apr 07, 2020 1:23 am
Forum: 2nd Edition
Topic: WFRP 2 career advances
Replies: 13
Views: 27186

Re: WFRP 2 career advances

Yes, the "plus" in characteristics advances can be easy to misinterpret. As Hyarion says, they're all absolute, never cumulative. The plus sign is just... convention, I guess. It's meant to tell you "no, that Bodyguard isn't limited to a measly 10% in Weapon Skill, lower than anybody'...
by CapnZapp
Wed Mar 18, 2020 5:43 am
Forum: Den of Tzeentch
Topic: Cubicle 7 dropping the Lord of the Rings
Replies: 25
Views: 45237

Re: Cubicle 7 dropping the Lord of the Rings

I've already voiced this sentiment elsewhere, but I guess reposting it here can't hurt: I completely missed TOR when it first came out. I have no explanation for it not appearing on my radar, it just didn't. Once I did realize there was this acclaimed Middle-Earth game that really tried shaping adve...
by CapnZapp
Wed Mar 18, 2020 5:35 am
Forum: 4th Edition
Topic: Removing advantage from the game?
Replies: 21
Views: 39701

Re: Removing advantage from the game?

I would like to thank you for adding that last paragraph. Your opinions are well voiced, but not necessarily shared by all. I just wanted to say I appreciate that understanding. I don't want fluffy discussion, but just the basics understanding that "ymmv". You're welcome. It's especially ...
by CapnZapp
Wed Mar 18, 2020 5:23 am
Forum: 4th Edition
Topic: Removing advantage from the game?
Replies: 21
Views: 39701

Re: Removing advantage from the game?

Orin J. wrote: Mon Mar 16, 2020 8:18 am Seems to work well enough for people with significant house-ruling in place already who view the rules as a guideline second to their own antics.
Well, that's an awfully low bar to set for yourself as a rules designer...
by CapnZapp
Mon Mar 16, 2020 7:27 am
Forum: 4th Edition
Topic: Removing advantage from the game?
Replies: 21
Views: 39701

Re: Removing advantage from the game?

The hard cold truth is that 4E is a trainwreck of a system, designed by people that utterly lost track of the bigger picture. It is 2E, except every conceivable subsystem have been made more complicated, broken and cluttery. After playing it extensively I have concluded that there exists no simple f...
by CapnZapp
Mon Mar 16, 2020 7:23 am
Forum: 4th Edition
Topic: Removing advantage from the game?
Replies: 21
Views: 39701

Re: Removing advantage from the game?

Page 164 has a call-out box "Options: Limiting Advantage". They recommend a limit of either 2 or Init Bonus. Either would be more limited than the 'max 6' you decided to house rule, so if you're happy with your current system I would say don't change it just to comply with the call-out bo...