Search found 263 matches

by CapnZapp
Tue Jul 07, 2020 5:31 am
Forum: WFRP 4th Edition
Topic: 4th to 1st rules adaptation
Replies: 5
Views: 1690

Re: 4th to 1st rules adaptation

Cap, I would love to read a post by you about the possible modifications to apply to 2nd edition. I already know the "number of attacks" House rule you wrote back in the StStun days and it works like a charm! I'm curious to hear if you have other nice ideas! This time I'll be a player, not the GM. ...
by CapnZapp
Wed May 27, 2020 11:22 am
Forum: WFRP 4th Edition
Topic: 4th to 1st rules adaptation
Replies: 5
Views: 1690

Re: 4th to 1st rules adaptation

We've run a massive campaign in 4E. Will never use the ruleset again - next time we're back to 2E. So I've thought about which bots and bobs that can be salvaged. The players liked the open-ended careers system. But ultimately it just isn't balanced. There's a reason skills are secondary to characte...
by CapnZapp
Wed May 27, 2020 11:08 am
Forum: WFRP 4th Edition
Topic: Ease of maxing WS
Replies: 4
Views: 1605

Re: Ease of maxing WS

Nope - this game is simply not well thought through.
by CapnZapp
Tue Apr 07, 2020 11:27 am
Forum: WFRP 2nd Edition
Topic: WFRP 2 career advances
Replies: 13
Views: 4510

Re: WFRP 2 career advances

Ah. I find it easier and faster to just make the calculation than use a table, but thanks.
by CapnZapp
Tue Apr 07, 2020 1:33 am
Forum: WFRP 4th Edition
Topic: Simplified resolution system
Replies: 6
Views: 2429

Re: Simplified resolution system

4th edition switches to opposed rolls. That alone fixes a lot of whiff. It does also introduce the potential problem of lopsided contests. Any character pouring experience into Fellowship, for instance, will quickly realize a score of maybe 75% Fel yields almost supernatural dominance of his hapless...
by CapnZapp
Tue Apr 07, 2020 1:28 am
Forum: WFRP 2nd Edition
Topic: Roadwardens and pistols
Replies: 23
Views: 9124

Re: Roadwardens and pistols

Orin J. wrote:
Thu Jan 23, 2020 8:40 am
i'm pretty sure the reason is because
...the rule of Cool?

I'm pretty convinced that any cloaked figure on a horse must be able to draw a Pistol, by universal law :)

In other words: don't overthink WFRP economics or you'll lose 1d6 Sanity Points... 8-)
by CapnZapp
Tue Apr 07, 2020 1:25 am
Forum: WFRP 2nd Edition
Topic: WFRP 2 career advances
Replies: 13
Views: 4510

Re: WFRP 2 career advances

Hyarion wrote:
Mon Mar 30, 2020 7:48 am
Yes, that was me.
Link?
by CapnZapp
Tue Apr 07, 2020 1:23 am
Forum: WFRP 2nd Edition
Topic: WFRP 2 career advances
Replies: 13
Views: 4510

Re: WFRP 2 career advances

Yes, the "plus" in characteristics advances can be easy to misinterpret. As Hyarion says, they're all absolute, never cumulative. The plus sign is just... convention, I guess. It's meant to tell you "no, that Bodyguard isn't limited to a measly 10% in Weapon Skill, lower than anybody's starting scor...
by CapnZapp
Wed Mar 18, 2020 5:43 am
Forum: Den of Tzeentch
Topic: Cubicle 7 dropping the Lord of the Rings
Replies: 25
Views: 8289

Re: Cubicle 7 dropping the Lord of the Rings

I've already voiced this sentiment elsewhere, but I guess reposting it here can't hurt: I completely missed TOR when it first came out. I have no explanation for it not appearing on my radar, it just didn't. Once I did realize there was this acclaimed Middle-Earth game that really tried shaping adve...
by CapnZapp
Wed Mar 18, 2020 5:35 am
Forum: WFRP 4th Edition
Topic: Removing advantage from the game?
Replies: 19
Views: 5338

Re: Removing advantage from the game?

I would like to thank you for adding that last paragraph. Your opinions are well voiced, but not necessarily shared by all. I just wanted to say I appreciate that understanding. I don't want fluffy discussion, but just the basics understanding that "ymmv". You're welcome. It's especially hard since...
by CapnZapp
Wed Mar 18, 2020 5:23 am
Forum: WFRP 4th Edition
Topic: Removing advantage from the game?
Replies: 19
Views: 5338

Re: Removing advantage from the game?

Orin J. wrote:
Mon Mar 16, 2020 8:18 am
Seems to work well enough for people with significant house-ruling in place already who view the rules as a guideline second to their own antics.
Well, that's an awfully low bar to set for yourself as a rules designer...
by CapnZapp
Mon Mar 16, 2020 7:27 am
Forum: WFRP 4th Edition
Topic: Removing advantage from the game?
Replies: 19
Views: 5338

Re: Removing advantage from the game?

The hard cold truth is that 4E is a trainwreck of a system, designed by people that utterly lost track of the bigger picture. It is 2E, except every conceivable subsystem have been made more complicated, broken and cluttery. After playing it extensively I have concluded that there exists no simple f...
by CapnZapp
Mon Mar 16, 2020 7:23 am
Forum: WFRP 4th Edition
Topic: Removing advantage from the game?
Replies: 19
Views: 5338

Re: Removing advantage from the game?

Page 164 has a call-out box "Options: Limiting Advantage". They recommend a limit of either 2 or Init Bonus. Either would be more limited than the 'max 6' you decided to house rule, so if you're happy with your current system I would say don't change it just to comply with the call-out box. But if ...
by CapnZapp
Sun Mar 15, 2020 3:43 pm
Forum: Den of Tzeentch
Topic: Cubicle 7 dropping the Lord of the Rings
Replies: 25
Views: 8289

Re: Cubicle 7 dropping the Lord of the Rings

That press release announces a 'new edition', but whether this will be the, as i understand it, still quite new, second edition, or a third edition it doesn't say. Free League staffers have made clear (in various forums) the edition they intend to publish will be Francesco's 2nd edition (the work h...
by CapnZapp
Sun Mar 15, 2020 3:40 pm
Forum: WFRP 4th Edition
Topic: Removing advantage from the game?
Replies: 19
Views: 5338

Re: Removing advantage from the game?

Gman wrote:
Sun Mar 15, 2020 10:28 am
I dislike Advantage A LOT
If you read this forum you will realize you are far from alone...
by CapnZapp
Sat Mar 14, 2020 9:45 am
Forum: Den of Tzeentch
Topic: Cubicle 7 dropping the Lord of the Rings
Replies: 25
Views: 8289

Re: Cubicle 7 dropping the Lord of the Rings

Free League Publishing Mar 09, 2020 announced a partnership with Sophisticated Games to publish tabletop roleplaying games set in Middle-earth and based on the books by J.R.R. Tolkien. Francesco Nepitello, author of the game series alongside Marco Maggi, will continue as its lead designer. https://f...
by CapnZapp
Sat Mar 14, 2020 9:42 am
Forum: Den of Tzeentch
Topic: Strike-to-Stun is offline
Replies: 15
Views: 6363

Re: Strike-to-Stun is offline

totsuzenheni wrote:
Tue Mar 10, 2020 2:00 pm
And it's gone.
Image
by CapnZapp
Fri Mar 13, 2020 4:53 am
Forum: Sigmar’s Tavern
Topic: Any canon examples of characters using both might and magic?
Replies: 26
Views: 7547

Re: Any canon examples of characters using both might and magic?

I'm looking for a Warrior type character who switches out fightery talents for innate magical ones. And that these magical talents are low key, in line with what a sword, arrow, shield or chain mail do for you. They aren't high level spells that obliterate regiments. The reason isn't primarily becau...
by CapnZapp
Fri Mar 13, 2020 4:45 am
Forum: Sigmar’s Tavern
Topic: Any canon examples of characters using both might and magic?
Replies: 26
Views: 7547

Re: Any canon examples of characters using both might and magic?

How does the TW:W description of a Loremaster deviate from the concept proposed in this thread? Okay, let's see: - seems much more appropriate for WFB than WFRP - it's an elite concept, not something a WFRP character can realistically strive for. Remember, the character will be adventuring alongsid...
by CapnZapp
Wed Mar 11, 2020 8:31 am
Forum: Sigmar’s Tavern
Topic: Any canon examples of characters using both might and magic?
Replies: 26
Views: 7547

Re: Any canon examples of characters using both might and magic?

How impossible would a "gish" character be in the context of Warhammer FRP? Ideally, a human fighter that can pick up a smidgen of magical ability on the side. The ability to exchange a sword swipe for a bolt of fire, say, isn't meant to be a power upgrade. Having it be short range and do no more da...