Search found 205 matches

by CapnZapp
Fri Sep 13, 2019 2:38 pm
Forum: WFRP 4th Edition
Topic: High mage question
Replies: 16
Views: 240

Re: High mage question

That completely undermines the Witch class though. One of possibly only two benefits to playing that class was that they can use the Witch! talent to pick arcane spells from multiple colors. Give an equivalent benefit to Wizards, and there's almost no reason at all to consider the Witch class as be...
by CapnZapp
Fri Sep 13, 2019 10:07 am
Forum: WFRP 4th Edition
Topic: High mage question
Replies: 16
Views: 240

Re: High mage question

I think GW's restriction on non-elf mages blows from a player fun perspective. That is, you only need a single wind to become effective. It's just boring to be so restricted. Essentially you have blue wizards (all much alike) and green wizards (all much alike) and so on. But how many wizard characte...
by CapnZapp
Mon Sep 09, 2019 3:16 pm
Forum: WFRP 4th Edition
Topic: WHFR 4e - Are Wizards playable?
Replies: 51
Views: 3976

Re: WHFR 4e - Are Wizards playable?

As I said in my earlier post, if the other combat spells are written in such a way that there's no reason to take them, that would say to me that they're poorly designed and should be re-written. But it doesn't give me any urge to add magic points or otherwise revise how the spell system works. A f...
by CapnZapp
Sun Sep 08, 2019 3:47 pm
Forum: WFRP 4th Edition
Topic: WHFR 4e - Are Wizards playable?
Replies: 51
Views: 3976

Re: WHFR 4e - Are Wizards playable?

I’ve been running a 4th edition game for the last 12 months, and one of my players is a Wizard. We certainly haven’t found the class unplayable, or even underpowered. Dart is his go-to spell in combat, and we’ve found it exceptionally effective in combat. The damage output is (usually) minimal, but...
by CapnZapp
Sun Sep 08, 2019 3:44 pm
Forum: WFRP 4th Edition
Topic: WHFR 4e - Are Wizards playable?
Replies: 51
Views: 3976

Re: WHFR 4e - Are Wizards playable?

I respect your desire to have a game where wizards are more combat effective, but as I said above, I don't personally think 'not spectacular at combat at low Exp' ganks the career(s), because of all the other non-combat things they can do. Your complaints are all about combat and the lack of any ne...
by CapnZapp
Sat Sep 07, 2019 3:24 am
Forum: WFRP 4th Edition
Topic: Errata Update
Replies: 30
Views: 410

Re: Errata Update

Not in this instance. I know how that rule is intended to work, and it works in an illogical manner. A bigger target should not suffer additional damage because it is easier to hit. Testing out that rule is not going to change that fact. Sorry, but that consequence is built into the system. Anythin...
by CapnZapp
Sat Sep 07, 2019 3:14 am
Forum: WFRP 4th Edition
Topic: WHFR 4e - Are Wizards playable?
Replies: 51
Views: 3976

Re: WHFR 4e - Are Wizards playable?

This has confirmed that my own houserule, to give out Magic Points (name is a deliberate call-back to 1E) to Wizards much like everyone gets Wounds, is a sound and fair rule that resolves many of the issues with 4E magic. You have (Will Power Bonus x 2) + Toughness Bonus + Intelligence Bonus = Magic...
by CapnZapp
Sat Sep 07, 2019 2:51 am
Forum: WFRP 4th Edition
Topic: WHFR 4e - Are Wizards playable?
Replies: 51
Views: 3976

Re: WHFR 4e - Are Wizards playable?

After having tested out the v4 rules in practice, I can establish that the rules simply don't work. Specifically, the way Advantage and wizard spells interact. Put simply, I can confirm the earlier fears: 1) you never need another attack spell than Bolt or Blast. 2) you never use Channelling (in tim...
by CapnZapp
Sat Sep 07, 2019 2:35 am
Forum: WFRP 4th Edition
Topic: Major shake-up at Cubicle 7
Replies: 42
Views: 1512

Re: Major shake-up at Cubicle 7

Hteph wrote:
Sat Sep 07, 2019 1:40 am
Just saw this ... has there been any recent development?
What do you mean by "recent"?

This thread is only four days old... ;)
by CapnZapp
Sat Sep 07, 2019 2:33 am
Forum: WFRP 4th Edition
Topic: Large Targets and Damage
Replies: 8
Views: 145

Re: Large Targets and Damage

Has someone compiled a document of all the issues WFRP4 has or is there a website that discusses them? I'd like to go through them to decide if I want to start house ruling things or just move to another rpg. I would say "this very website". I mean, there's the issues that Cubicle 7 has acknowledge...
by CapnZapp
Sat Sep 07, 2019 2:28 am
Forum: WFRP 4th Edition
Topic: Errata Update
Replies: 30
Views: 410

Re: Errata Update

It isn't a question of using the system to see if I like it. ... The question for me now - is whether or not I can be bothered to house rule things. With all respect, could it be that you're missing the point of the advice given? The advice is: Don't houserule a system before you have given it a go...
by CapnZapp
Fri Sep 06, 2019 4:56 am
Forum: WFRP 4th Edition
Topic: Errata Update
Replies: 30
Views: 410

Re: Errata Update

Orin J. wrote:
Thu Sep 05, 2019 5:11 pm
i suggest running a couple practice combats to determine how serious the issue is for your group.
This is good advice.
by CapnZapp
Fri Sep 06, 2019 4:54 am
Forum: WFRP 4th Edition
Topic: Large Targets and Damage
Replies: 8
Views: 145

Re: Large Targets and Damage

Honestly, I would rather give larger creatures more Wounds in that case, and not make damage calculation more complicated. Specifically, you're trying to uncouple the fundamental property of the "single-roll" combat mechanism of 4th Edition, that +10% to hit automatically translates to +1 damage. An...
by CapnZapp
Thu Sep 05, 2019 4:37 pm
Forum: WFRP 4th Edition
Topic: Errata Update
Replies: 30
Views: 410

Re: Errata Update

Rat Catcher wrote:
Thu Sep 05, 2019 3:32 pm

Is that how combat works?
My advice to you is to simply play the game first, before worrying about Elephants.

That, and asking rules questions in a new thread... Let this thread be about errata :)

Cheers
by CapnZapp
Thu Sep 05, 2019 4:35 pm
Forum: WFRP 4th Edition
Topic: Errata Update
Replies: 30
Views: 410

Re: Errata Update

Rat Catcher wrote:
Thu Sep 05, 2019 1:26 pm
So, for those who have read the link below:

www.cubicle7games.com/wfrp-in-defence-of-defence
Sorry I gave up half-way through. A typical case of someone using ten words where one would do.
by CapnZapp
Thu Sep 05, 2019 9:07 am
Forum: WFRP 4th Edition
Topic: Errata Update
Replies: 30
Views: 410

Re: Errata Update

The official errata represents how the devs think the game should work.
by CapnZapp
Thu Sep 05, 2019 8:38 am
Forum: WFRP 4th Edition
Topic: Errata Update
Replies: 30
Views: 410

Re: Errata Update

Rat Catcher wrote:
Thu Sep 05, 2019 6:29 am
That doesn't sound encouraging. Can you provide an example?
To be honest (and somewhat self-aware) you should probably ask someone else... ;)
by CapnZapp
Thu Sep 05, 2019 4:58 am
Forum: WFRP 4th Edition
Topic: Errata Update
Replies: 30
Views: 410

Re: Errata Update

Rat Catcher wrote:
Thu Sep 05, 2019 2:57 am
It's not exactly an unmanageable amount by any stretch
Believe me when I say the errata needs many more entries before done...
by CapnZapp
Wed Sep 04, 2019 3:46 am
Forum: WFRP 4th Edition
Topic: Starter Set Advice: Are Trolls Really THAT Scary?
Replies: 9
Views: 353

Re: Starter Set Advice: Are Trolls Really THAT Scary?

he overlooks a key issue for his ranting What would make the Bestiary worse would be if they carefully added appropriate Talents/Traits to all the monsters - and then did not spell the effects out right there in the stat block . That would turn the Bestiary into something a GM could only use with p...
by CapnZapp
Tue Sep 03, 2019 2:56 am
Forum: WFRP 4th Edition
Topic: Starter Set Advice: Are Trolls Really THAT Scary?
Replies: 9
Views: 353

Re: Starter Set Advice: Are Trolls Really THAT Scary?

Obviously Bestiary monsters are far too weak, mainly because their atrocious Weapon Skill scores. (In a game where heroes can achieve 60 or 70 in WS monsters need to do the same, and not because the GM decides to "tweak" the monster, but right out the gate) But this is a starter adventure. Player ta...