Search found 13 matches

by DiePingu
Sat Jan 20, 2024 2:18 am
Forum: 4th Edition
Topic: Death on the Reik: Signal Tower
Replies: 2
Views: 526

Re: Death on the Reik: Signal Tower

yup, basically give them clues which lead them back e.g. herzen's bag from the drowned horse or Dagmar's bag in the cave
by DiePingu
Wed Jan 03, 2024 1:42 am
Forum: 4th Edition
Topic: Investigator's skills
Replies: 5
Views: 4802

Re: Investigator's skills

Lots of the careers are janky and have mistakes - I would discuss with your GM and suggest swapping one of the other skills out at the appropriate level for Research. I've done this for several of the players in my campaign
by DiePingu
Mon Dec 18, 2023 12:32 am
Forum: 4th Edition
Topic: Rule clarification: SLs and criticals hits
Replies: 5
Views: 1252

Re: Rule clarification: SLs and criticals hits

Yeah as written any double on a success is a critical, with the converse for fumbles. My group were not entirely happy with that so we play a slightly modified version: A roll is a critical if 1) It rolls a double, 2) has positive SL, 3) beats the opposing SL (only applies to opposed rolls) A roll i...
by DiePingu
Sun Oct 22, 2023 1:50 am
Forum: 4th Edition
Topic: Expanded Skills for Earlier Careers?
Replies: 2
Views: 804

Re: Expanded Skills for Earlier Careers?

Cubicle7 claim they are going to release something, but no sight of it yet.

I always take a look at a career one of my characters is joining and make sure the skills, stats and talents make sense, if they don't I tweak them. But have not added extra skills to the first level yet
by DiePingu
Wed Oct 11, 2023 11:23 pm
Forum: 4th Edition
Topic: Free attacks Question
Replies: 2
Views: 6047

Re: Free attacks Question

Look up the engagement rules and the disengaging rules, WHFRP is a lot less strict on movement that D&D
by DiePingu
Fri Sep 08, 2023 11:57 pm
Forum: 4th Edition
Topic: Rules - Shield use
Replies: 19
Views: 30373

Re: Rules - Shield use

Rulebook says "You may use either hand to make an attack. Attacks made using your secondary hand suffer a –20 penalty to any applicable Test. " Thats for attack. Rolling defense is not an attack roll, why do people say shield is -20 penalty? Because the difficulty modifier table includes ...
by DiePingu
Fri Jan 13, 2023 9:56 am
Forum: 4th Edition
Topic: Shield dont give -20%
Replies: 3
Views: 3749

Re: Shield dont give -20%

So if you want to be nerdy about it, you do not need to use the shield to defend, only be wielding it (you can defend with your primary weapon) Defensive Defensive weapons are designed to parry incoming attacks. If you are wielding such a weapon, gain a bonus of +1 SL to any Melee Test when you oppo...
by DiePingu
Thu Nov 03, 2022 10:47 am
Forum: 4th Edition
Topic: Stevedore - Dirty Fighting but no Melee (Brawling)?
Replies: 9
Views: 5308

Re: Stevedore - Dirty Fighting but no Melee (Brawling)?

Yes this is an issue with a lot of careers. If you look at the unofficial errata https://docs.google.com/document/d/1v37 ... J4u3A/edit there are a lot of errors in them which didn't get corrected

I dropped climbing and put in melee (brawling) instead
by DiePingu
Sun Oct 09, 2022 2:11 am
Forum: 4th Edition
Topic: Surprised opponents take less damage
Replies: 7
Views: 4648

Re: Surprised opponents take less damage

The rules for attacking someone unable to defend themselves are (for whatever reason) described in the rules for the Unconcious Condition, which details that the attack automatically hits the location of the attacker's choice At the maximum SLs possible to score . Melee attacks are opposed rolls so...
by DiePingu
Wed Oct 05, 2022 11:06 am
Forum: 4th Edition
Topic: Surprised opponents take less damage
Replies: 7
Views: 4648

Re: Surprised opponents take less damage

Yeah we have noticed this in my group, but not sure how to handle it yet
by DiePingu
Mon Sep 26, 2022 12:23 am
Forum: 4th Edition
Topic: Ranged Combat Clarifications
Replies: 3
Views: 3119

Re: Ranged Combat Clarifications

I added in a house rule that if you spend you action to dodge (rather than just using it passively) you can also dodge missiles beyond point blank range (basically you are ducking and diving) - have not decided whether it increases the difficulty of the missile weapon check or is an opposed roll yet
by DiePingu
Fri Sep 23, 2022 4:14 am
Forum: 4th Edition
Topic: Why I think combat is less exciting in v4
Replies: 19
Views: 9484

Re: Why I think combat is less exciting in v4

Initially I found advantage tracking a bit of a pain, but did a couple of simplifications (ignore the stuff about outnumbering, be a bit flexible on when it starts ticking down out of combat) and have a tracker sheet which seem to make it manageable. That said I suspect in big fights I will end up h...
by DiePingu
Mon Sep 05, 2022 9:19 am
Forum: 4th Edition
Topic: Why I think combat is less exciting in v4
Replies: 19
Views: 9484

Re: Why I think combat is less exciting in v4

Have you tried the group advantage rules from Up in Arms? I have not yet, but I read several comments that it solves at least some of the issues of the advantage rules. I haven't used Group Advantage yet because it's even more abstract than the core system and we normally use minis for combat. For ...