Search found 120 matches

by adambeyoncelowe
Sun May 02, 2021 2:34 am
Forum: 4th Edition
Topic: Aethyric Armour spell
Replies: 4
Views: 389

Re: Aethyric Armour spell

So we have dev clarification on AA and crit deflection. According to Andy Leask, you can deflect and this will reduce the APs on a single location. If desired, the GM can rule that this causes the spell to dissipate, but he felt this would be rather harsh. Allowing a Test (WP or Channelling) to see ...
by adambeyoncelowe
Fri Apr 30, 2021 12:53 am
Forum: 4th Edition
Topic: Rolling a crit in a skill test
Replies: 3
Views: 194

Re: Rolling a crit in a skill test

There is an optional rule that allows Crits outside of combat to count as an Astounding Success (=+6 SLs). We use that, just because it makes things a bit more interesting.
by adambeyoncelowe
Fri Apr 30, 2021 12:49 am
Forum: 4th Edition
Topic: Rules - Shield use
Replies: 13
Views: 1715

Re: Rules - Shield use

Then add Melee (Parry)? Melee (Parry) should be the shield user's preferred type anyway. Swap it for another Melee Skill that is in the Career.
by adambeyoncelowe
Sat Apr 17, 2021 12:59 am
Forum: 4th Edition
Topic: Rules - Shield use
Replies: 13
Views: 1715

Re: Rules - Shield use

Honestly, the shield APs aren't to be sniffed at. Crit deflection is kinda essential in this edition for survival. There's also no penalty if you use Melee (Parry). This Talent also duplicates Ambidextrous, which is strictly speaking more widely useful -- e.g., if you lose an arm, it means you have ...
by adambeyoncelowe
Wed Mar 24, 2021 5:19 am
Forum: 4th Edition
Topic: It's Your Funeral - anybody played it?
Replies: 5
Views: 790

Re: It's Your Funeral - anybody played it?

I would suggest just looting the adventure for plot seeds. Spread the multiple plots over several different sessions and in difference settings. As others have said, the format gets samey after a while.
by adambeyoncelowe
Mon Mar 08, 2021 1:20 am
Forum: 4th Edition
Topic: Wizard skills/feats
Replies: 7
Views: 932

Re: Wizard skills/feats

Yeah, it's intentional. You're supposed to stock up on AA at Tier 1 before progressing. Though, TBF, you can ignore Channelling and AA, and still do just fine. It's a better idea to stack Advantage from Dart and then use that to drop a big whammy at the end. Someone wrote a whole article on the prob...
by adambeyoncelowe
Sat Feb 27, 2021 2:17 am
Forum: 4th Edition
Topic: Casting and Advantage
Replies: 8
Views: 1215

Re: Casting and Advantage

Yeah. Magic is not a new problem, sadly. It's been talked to death but there isn't one easy solution, as people disagree on whether it needs to be more or less powerful, and which parts therefore need more or less juice.
by adambeyoncelowe
Tue Feb 23, 2021 7:14 am
Forum: 4th Edition
Topic: 4e Ingredients for Petty Magic
Replies: 5
Views: 750

Re: 4e Ingredients for Petty Magic

Yeah, Petty Magic doesn't use ingredients. Oops!
by adambeyoncelowe
Tue Feb 16, 2021 4:32 am
Forum: 4th Edition
Topic: Rules - Shield use
Replies: 13
Views: 1715

Re: Rules - Shield use

Yep, Parry is harder to come by and the weapons fewer. You can find some more in Forien's Armoury.

Personally, my go-to is Melee (Fencing) with a Rapier and Side-Sword, but there are limited options for that (it's a good choice for nobles, though).
by adambeyoncelowe
Sun Feb 14, 2021 10:41 am
Forum: 4th Edition
Topic: Casting and Advantage
Replies: 8
Views: 1215

Re: Casting and Advantage

If that rule (causing damage without an Opposed Test) didn't apply to magic, it would be more specific. E.g., 'causing damage with a Ranged attack'. It's broad for a reason.
by adambeyoncelowe
Mon Feb 08, 2021 1:14 am
Forum: 4th Edition
Topic: Rules - Shield use
Replies: 13
Views: 1715

Re: Rules - Shield use

Learn Melee (Parry). It's better in the long run. But yes, you get Defensive even if you use your hand weapon. Though, the APs from a shield are not to be sniffed at. Crit negation is literally life or death in this system. (But yes, you need to defend with the shield to get them.) If you can just f...
by adambeyoncelowe
Wed Feb 03, 2021 3:27 am
Forum: 4th Edition
Topic: When does Halflings' Resistance (Chaos) talent apply?
Replies: 3
Views: 797

Re: When does Halflings' Resistance (Chaos) talent apply?

SigmariteOrWrong wrote:
Sun Jan 31, 2021 3:05 am
Resist Chaos is about resisting Corruption. The Halfling auto-passes the first test each session with SL equal to TB, then gets a bonus SL on all successful resistance tests afterwards in that session.
Yes, this is it. I think maybe the errata clarifies it?
by adambeyoncelowe
Wed Jan 20, 2021 12:45 am
Forum: 4th Edition
Topic: Reloading
Replies: 11
Views: 1980

Re: Reloading

I don't see shooting once every 2-3 turns as particularly powerful, especially as you have to reload in between and, at our table, combats rarely last beyond 2 rounds anyway. But again, YMMV. In such cases, a second weapon might be the idea solution. Note that it isn't uncommon for it to take 2-3 r...
by adambeyoncelowe
Wed Jan 20, 2021 12:38 am
Forum: 4th Edition
Topic: A Gimmick of Cubicle 7
Replies: 5
Views: 1361

Re: A Gimmick of Cubicle 7

Yeah, I would've thought they'd have applied the discount at their end. It's always easier to get the discount before ordering, rather than afterward.
by adambeyoncelowe
Mon Jan 18, 2021 1:21 am
Forum: 4th Edition
Topic: Reloading
Replies: 11
Views: 1980

Re: Reloading

I don't see shooting once every 2-3 turns as particularly powerful, especially as you have to reload in between and, at our table, combats rarely last beyond 2 rounds anyway. But again, YMMV.
by adambeyoncelowe
Sat Jan 16, 2021 12:26 am
Forum: 4th Edition
Topic: Reloading
Replies: 11
Views: 1980

Re: Reloading

In my opinion, while Ranged weapons can be good, there are enough balancing factors already in place (e.g., Unopposed Tests, failure ending the Test even if it would be Opposed, you can't Move and shoot without penalty in the same turn, you can usually only gain +1 Advantage per Round). Melee combat...
by adambeyoncelowe
Sat Jan 16, 2021 12:19 am
Forum: 4th Edition
Topic: Entering a Class, Does It Stick?
Replies: 6
Views: 1369

Re: Entering a Class, Does It Stick?

The intent would seem to be that when you move Class, you move Class. So you lose the privileges of that previous Class unless you move back. Given the way you can only access Talents in your current Career tier, for example, I think there's a strong case for RAW implying that Classes and Careers ar...
by adambeyoncelowe
Thu Jan 14, 2021 11:50 am
Forum: 4th Edition
Topic: Reloading
Replies: 11
Views: 1980

Re: Reloading

Yeah, it uses your Action. So you can't shoot and Reload in the same turn unless you use Talents. I'm lenient and allow a stationary character to attempt a Reload if they don't take a Move that round, in addition to taking their regular Action. Thanks for the responses; the rulebook (as in a lot of...
by adambeyoncelowe
Thu Jan 14, 2021 2:19 am
Forum: 4th Edition
Topic: Reloading
Replies: 11
Views: 1980

Re: Reloading

Yeah, it uses your Action. So you can't shoot and Reload in the same turn unless you use Talents.

I'm lenient and allow a stationary character to attempt a Reload if they don't take a Move that round, in addition to taking their regular Action.
by adambeyoncelowe
Tue Dec 22, 2020 1:39 am
Forum: 4th Edition
Topic: Boxed Set Adventure Combat Question
Replies: 2
Views: 771

Re: Boxed Set Adventure Combat Question

You could ask this on the Rat Catcher's Guild Discord? They have a Foundry channel and the creator of the module responds frequently (and quickly).