Search found 54 matches

by adambeyoncelowe
Tue Jul 07, 2020 12:32 am
Forum: WFRP 4th Edition
Topic: 2nd -> 4th ed. preparation.
Replies: 14
Views: 352

Re: 2nd -> 4th ed. preparation.

So movement using minis. Core Book, page 165. "Moving during combat" "The Movement Table shows how many yards you can normally move in a single turn, either Walking or Running ..." Above it states that you can normally move 4 squares(8yards). - This got us confused. So as a players MOVE then can ei...
by adambeyoncelowe
Mon Jun 29, 2020 4:57 am
Forum: WFRP 4th Edition
Topic: 2nd -> 4th ed. preparation.
Replies: 14
Views: 352

Re: 2nd -> 4th ed. preparation.

Stanley2077 wrote:
Mon Jun 29, 2020 4:22 am
Thanks you very much, Adambeyoncelowe, for your answers.
It helps me alot getting ready for the first 4th edition gaming night :D
No problem. It's a fiddly system for newbies, but you get used to it.
by adambeyoncelowe
Mon Jun 29, 2020 3:53 am
Forum: WFRP 4th Edition
Topic: 2nd -> 4th ed. preparation.
Replies: 14
Views: 352

Re: 2nd -> 4th ed. preparation.

Hello :-) I just bought the 4th edition core rulebook and got some questions. For the last years I have be GM’ing for a group of players using 2nd edition. They how just entered there 3rd careers At the moment I am reading the new rules and trying out some test-encounters, converting 2nd to 4th edi...
by adambeyoncelowe
Mon Jun 29, 2020 3:10 am
Forum: WFRP 4th Edition
Topic: Questions on magic rules and mutations
Replies: 6
Views: 231

Re: Questions on magic rules and mutations

So in 2e, Night's Dark Masters explicitly says that trappings transform with you (though this is for Blood Gifts rather than spells). If you're looking for precedent, you could go with that. As for Wounds, I would rule that the bear would turn back into a human with 12 Wounds left. The extra bulk of...
by adambeyoncelowe
Wed Jun 10, 2020 12:17 am
Forum: WFRP 4th Edition
Topic: WHFR 4e - Are Wizards playable?
Replies: 56
Views: 13786

Re: WHFR 4e - Are Wizards playable?

After finally reading the Magic chapter, and reading this discussing, I completely understand CapnZapp's point: CN 0 spells are more powerful (or at least as powerful) than high level spells because of high chances of overcast. Still, I'd like to fix this without introducing a completely different ...
by adambeyoncelowe
Fri Jun 05, 2020 12:10 am
Forum: WFRP 4th Edition
Topic: Death on the Reik Update
Replies: 37
Views: 4729

Re: Death on the Reik Update

Yep, it's okay but non-essential info.
by adambeyoncelowe
Mon Jun 01, 2020 1:49 pm
Forum: WFRP 4th Edition
Topic: WFRP 4 analysis
Replies: 102
Views: 26340

Re: WFRP 4 analysis

hello adambeyoncelowe adamBonjour So I'm French and I'm playing with Brigandyne ............................................................................................................................................ in fact most 5% specializations are for martial test only. Non-combat speciali...
by adambeyoncelowe
Mon Jun 01, 2020 1:40 pm
Forum: WFRP 4th Edition
Topic: 4th - Magic points?
Replies: 14
Views: 787

Re: 4th - Magic points?

While the rules do seem a bit vague, there are some things I interpret in the rules that others aren't seeing. Channelling is useful for younger Wizards trying to reach the high SLs needed for casting spells, particularly all the ones they are casting while using a Grimoire. So an apprentice good a...
by adambeyoncelowe
Mon Jun 01, 2020 12:22 am
Forum: WFRP 4th Edition
Topic: Damage while defending
Replies: 3
Views: 313

Re: Damage while defending

Am I understand this correctly? My opponent attacks and I defend,, I get 3 sl and he only gets 2sl, I determine hit location and damage, and he loses an advantage? You don't do damage on defence unless you a) roll a Critical, or b) have and choose to activate the Riposte Talent. You just gain 1 Adv...
by adambeyoncelowe
Mon Jun 01, 2020 12:15 am
Forum: WFRP 4th Edition
Topic: 4th - Magic points?
Replies: 14
Views: 787

Re: 4th - Magic points?

Yeah, I only found this FAQ2 https://www.cubicle7games.com/4919-2/ that only says that it does not mean you don't have to roll a casting test. And admittedly, language Magick is explicitly mentioned in the talent description. Still, I'm rather sure to have read something at least semi-official that...
by adambeyoncelowe
Thu May 28, 2020 1:39 pm
Forum: WFRP 4th Edition
Topic: 4th - Magic points?
Replies: 14
Views: 787

Re: 4th - Magic points?

I just recently switched from 1st to 4th. Are there magic points in 4th edition? Or some drawbacks from casting too much magic? No. If you get Instinctive Diction and Perfect Pitch up, you can cast relatively quickly. Get War Wizard later and you're laughing. Spam Dart to build up Advantage, then c...
by adambeyoncelowe
Mon May 25, 2020 1:35 pm
Forum: WFRP 4th Edition
Topic: Eye for an Eye 4E conversion
Replies: 8
Views: 630

Re: Eye for an Eye 4E conversion

Did you use a template to design it? In InDesign or Publisher, perhaps? If so, I'd really appreciate cribbing it, as I have two fan supplements I want to layout.
by adambeyoncelowe
Thu May 21, 2020 12:13 am
Forum: WFRP 4th Edition
Topic: Combat clarifications
Replies: 6
Views: 644

Re: Combat clarifications

The other big reason to use Dodge is against bigger enemies. For every step larger than you, your opponent inflicts a -2 SL penalty on Opposed Melee Tests because they're harder to engage with. If you're a Human going against an Ogre, that's one step up in size, so you take -2 SL If you were playing...
by adambeyoncelowe
Tue May 19, 2020 2:35 am
Forum: WFRP 4th Edition
Topic: Combat clarifications
Replies: 6
Views: 644

Re: Combat clarifications

You can do 'full defence' instead, which does use up your action, but it lets you use Dodge against everyone on your turn at +20. Otherwise, just use it like Melee in an Opposed Test.
by adambeyoncelowe
Tue May 19, 2020 2:26 am
Forum: WFRP 4th Edition
Topic: Ease of maxing WS
Replies: 4
Views: 714

Re: Ease of maxing WS

I just wanted to check our group are doing this right... One player rolled 38 to begin with for WS, and also rolled up the Warrior Born talent, to give him an effective WS of 43. Being a gamey kinda chap, and realising that WS was a key stat after a few combats, he decided to maximise his XP spendi...
by adambeyoncelowe
Sat May 09, 2020 3:08 am
Forum: WFRP 4th Edition
Topic: Critic Damage at 0 Wounds or I have to wait for -1 Wounds?
Replies: 6
Views: 1336

Re: Critic Damage at 0 Wounds or I have to wait for -1 Wounds?

Further Question in Crits. When falling below Zero Wounds, you take a Crit, but at -20 on the table unless the damage exceeds your Toughness. Does the -20 also apply to Crits from rolling a Crit in combat, or are they a flat D100 Crit table roll? We have been playing with the -20 modifier, and we a...
by adambeyoncelowe
Thu May 07, 2020 3:06 am
Forum: WFRP 4th Edition
Topic: WFRP4 Dodge - When, How, and Why?
Replies: 4
Views: 1319

Re: WFRP4 Dodge - When, How, and Why?

Orin J. is right. Additionally, when fighting larger opponents, Melee Tests take a -2SL penalty for each step up in size they are. Dodge doesn't carry that same penalty.
by adambeyoncelowe
Tue May 05, 2020 4:47 am
Forum: WFRP 4th Edition
Topic: Critic Damage at 0 Wounds or I have to wait for -1 Wounds?
Replies: 6
Views: 1336

Re: Critic Damage at 0 Wounds or I have to wait for -1 Wounds?

-1 Wounds. And any time the attacker rolls a critical on the attack roll.
by adambeyoncelowe
Tue May 05, 2020 4:45 am
Forum: WFRP 4th Edition
Topic: WFRP4 Dodge - When, How, and Why?
Replies: 4
Views: 1319

Re: WFRP4 Dodge - When, How, and Why?

Usually you can use Dodge instead of Melee in any opposed Melee Test. There's no bonus to this roll unless you have a shield or Talent (or Advantage), but it does not use up your usual turn. That means you can still defend every attack that comes at you, and still take a turn to attack, run away, or...
by adambeyoncelowe
Fri May 01, 2020 1:20 am
Forum: WFRP 4th Edition
Topic: Beyond The Enemy Within campaign, upcoming releases
Replies: 38
Views: 4816

Re: Beyond The Enemy Within campaign, upcoming releases

Orin J. wrote:
Thu Apr 30, 2020 11:55 pm
doing everything strictly from the view of the Riekland, eh?

not really what i'm here for. there's a whole empire and beyond to explore and honestly Riekland is the dullest bit of it.
This I agree with.