Search found 12 matches

by Arnizipal
Tue Mar 17, 2020 2:38 am
Forum: WFRP 4th Edition
Topic: Removing advantage from the game?
Replies: 16
Views: 379

Re: Removing advantage from the game?

I've been thinking of hourseruling Advantage as well. My current idea leaves the rules mostly as they are, except that your Advantage doesn't automatically increase the Damage you do. You can add you Advantage to your Damage after you hit but then you lose all of it (just like most big creatures whe...
by Arnizipal
Fri Feb 21, 2020 4:17 am
Forum: WFRP 4th Edition
Topic: Mad Men of Gotheim
Replies: 5
Views: 373

Re: Mad Men of Gotheim

That's good to hear :)
I had a similar experience with the mutant leader in the Making The Rounds scenario.
He bleeds brass when hit (counts as corrosive blood) which, together with the "regular" mutants outnumbering the party made for a very tense fight.
by Arnizipal
Wed Feb 19, 2020 5:42 am
Forum: WFRP 4th Edition
Topic: Mad Men of Gotheim
Replies: 5
Views: 373

Re: Mad Men of Gotheim

mormegil wrote:
Tue Feb 18, 2020 8:08 am
All in all excellent time, I really enjoy Solo creatures in this edition.
Did you have to modify the stats of the creature at all?
I might run this in the future so any suggestions are welcome :)
by Arnizipal
Tue Feb 18, 2020 5:49 am
Forum: Den of Tzeentch
Topic: Welcome!
Replies: 57
Views: 8639

Re: Welcome!

I wasn't aware there was an introduction thread so sorry for posting in the other forums already :oops: I'm Arnizipal, and I use this handle on just about any forum I frequent (from Warseer to DakkaDakka to the Warhammer Total War forums). I've been GM'ing Warhammer Roleplay for over two decades, st...
by Arnizipal
Mon Feb 17, 2020 5:12 am
Forum: Fan-made Material
Topic: 4th Edition Fumble Tables
Replies: 2
Views: 144

Re: 4th Edition Fumble Tables

I deliberately tried to cut back on additional dicerolls to speed things up, so it's not a bug but a feature :D That being said, for each fumble you can just roll a D10 (rerolling results of 0) and use that result. There are separate tables per weapon type and one for parrying weapons (which can als...
by Arnizipal
Thu Feb 13, 2020 5:11 am
Forum: Fan-made Material
Topic: 4th Edition Fumble Tables
Replies: 2
Views: 144

4th Edition Fumble Tables

I've always been a fan of fumble tables, ever since the booklet was released for 1st edition. I adapted the list for 2nd edition and now I've attempted to update them to 4th. You fumble if you roll a double over your Weaponskill, and it 4th edition you then make an extra roll on the "Oops Table" to ...
by Arnizipal
Thu Jan 30, 2020 2:35 am
Forum: WFRP 4th Edition
Topic: Combat example
Replies: 119
Views: 5263

Re: Combat example

Those blog posts read as if a fan is just messing around with a system; far from thought-through experienced rules design. No surprise then how the book ended up the way it did. I definitely don't buy the "Lead designer (Dom) and Lead producer (Andy) do not agree" explanation. Why not? They both ha...
by Arnizipal
Thu Jan 23, 2020 2:55 am
Forum: WFRP 4th Edition
Topic: Enemy In Shadows Companion Available
Replies: 48
Views: 3685

Re: Enemy In Shadows Companion Available

I fully agree. Why can't they just send their newsletter? Same with Facebook and all those discord channels. We have this perfect forum. I don't think they're actually members here :lol: Although it would be nice to have developer input on the forums. EDIT: I stand corrected. Graeme Davis is on her...
by Arnizipal
Mon Jan 13, 2020 7:22 am
Forum: WFRP 4th Edition
Topic: My hopes and expectations for WFRP4 (repost)
Replies: 3
Views: 529

Re: My hopes and expectations for WFRP4 (repost)

Stat increases to Toughness were more rare in 2nd Edition.
Also, the change to D10 combined with the fact that you could keep rolling for damage on the roll of a 10 limited the Naked Dwarf Syndrome somewhat.
by Arnizipal
Fri Jan 10, 2020 5:01 am
Forum: WFRP 4th Edition
Topic: Combat example
Replies: 119
Views: 5263

Re: Combat example

Yeah, I'm aware of the issues the system has. I think it's an interesting concept to allow people to remain in the same career basically forever by having no maximum level to skills and stats, but any skill over 60 becomes quite hard to counter by your average opponent. That being said, with critica...
by Arnizipal
Mon Jan 06, 2020 9:40 am
Forum: WFRP 4th Edition
Topic: Combat example
Replies: 119
Views: 5263

Re: Combat example

I agree that 1st ed had it´s own problems with balance once your players got past a Toughness of 5 (although personally I have never seen a dwarf player be able to withstand scores of beastmen). But those were a thing of the past in 2nd and 3rd edition. The Slaugther margin in 2nd ed was (in my exp...