Search found 17 matches

by SigmariteOrWrong
Sat Jun 27, 2020 11:13 pm
Forum: WFRP 4th Edition
Topic: Questions on magic rules and mutations
Replies: 6
Views: 193

Re: Questions on magic rules and mutations

This is one reason why Chanelling is useful. If your opponent has 4SL or more from Chanelling, you'd really have to out-do them on the language test to dispell stuff. Chanel the winds if you have time and ability, it makes your spells much beefier, more resistant to dispelling. Over-Chanelling for ...
by SigmariteOrWrong
Fri Jun 26, 2020 11:20 pm
Forum: WFRP 4th Edition
Topic: Questions on magic rules and mutations
Replies: 6
Views: 193

Re: Questions on magic rules and mutations

- Ending spells: on p. 236 corebook under “duration“ it says that I may not simply end an active spell of mine but may only try to dispel it. Does that really mean that when I have cast Beast Tongue or Beast Form, which specify that I cannot speak while the spell is in effect, and thus not cast or ...
by SigmariteOrWrong
Mon Jun 01, 2020 7:15 am
Forum: WFRP 4th Edition
Topic: 4th - Magic points?
Replies: 14
Views: 721

Re: 4th - Magic points?

While the rules do seem a bit vague, there are some things I interpret in the rules that others aren't seeing. Channelling is useful for younger Wizards trying to reach the high SLs needed for casting spells, particularly all the ones they are casting while using a Grimoire. So an apprentice good at...
by SigmariteOrWrong
Wed May 20, 2020 2:03 am
Forum: WFRP 4th Edition
Topic: Ease of maxing WS
Replies: 4
Views: 695

Re: Ease of maxing WS

My first PC had a WS of 39, adding WS +5 , add Melee (Basic) +5 for human, and +10 for Cavalry Career and she was damned good to start off her career, let alone adding stuff. Possibly our most effective combatant was a Racketeer, hit harder with his fists than the rest of us with swords. He has bett...
by SigmariteOrWrong
Fri May 08, 2020 6:12 pm
Forum: WFRP 4th Edition
Topic: Critic Damage at 0 Wounds or I have to wait for -1 Wounds?
Replies: 6
Views: 1306

Re: Critic Damage at 0 Wounds or I have to wait for -1 Wounds?

Further Question in Crits. When falling below Zero Wounds, you take a Crit, but at -20 on the table unless the damage exceeds your Toughness. Does the -20 also apply to Crits from rolling a Crit in combat, or are they a flat D100 Crit table roll? We have been playing with the -20 modifier, and we ar...
by SigmariteOrWrong
Wed Apr 15, 2020 12:03 am
Forum: WFRP 4th Edition
Topic: Character Creation Weapon Skills
Replies: 16
Views: 2090

Re: Character Creation Weapon Skills

This is covered on p48 " Non-Career Characteristic and Skill Advances cost double the amount of XP listed in the Characteristic and Skill Improvement XP Costs table. Normally, non-Career Talents may not be purchased with XP, although Training and Unusual Learning Endeavours in Chapter 6: Between Adv...
by SigmariteOrWrong
Sat Apr 04, 2020 7:30 pm
Forum: WFRP 4th Edition
Topic: Removing advantage from the game?
Replies: 19
Views: 3102

Re: Removing advantage from the game?

One simple houserule I want to test with my group is to keep Advantage working like it currently does, but in order to use it you have to spend it, so that you can no longer just accumulate it and use it passively. Absolutely something we were going to try to implement at the table. Made a lot of s...
by SigmariteOrWrong
Fri Mar 27, 2020 7:03 pm
Forum: WFRP 4th Edition
Topic: Magic 4th edition
Replies: 9
Views: 1915

Re: Magic 4th edition

Choose the school to fit your character.

Anyway, why choose simple, limited Wizardry when Lord Slaanesh offers both magic and the most exquisite pleasures of this realm and infinite others?
by SigmariteOrWrong
Sat Mar 14, 2020 7:40 am
Forum: WFRP 4th Edition
Topic: Concoct Talent
Replies: 1
Views: 956

Concoct Talent

While I've submitted it for Errata already, I'd like to discuss the Concoct Talent. Tests: Lore (Apothecary) You are skilled at making potions, philtres, and draughts on the go. You may take one free Crafting Endeavour to use Lore (Apothecary) without need of a Workshop. Other Crafting Endeavours us...
by SigmariteOrWrong
Thu Mar 12, 2020 4:55 pm
Forum: WFRP 4th Edition
Topic: Human (Strigany) Background 4th Ed.
Replies: 4
Views: 1149

Re: Human (Strigany) Background 4th Ed.

For the moment we've settled on this... Human (River Strigany) Species Skills and Talents list Skills: Charm, Cool, Evaluate, Gossip, Haggle, Drive or Sail, Lore (Strigany) or Lore (Riverways), Language (Strigany), Athletics or Row, Melee (Basic) or Swim Talents: Strigany, Carouser or Cat-Tongued, 3...
by SigmariteOrWrong
Tue Mar 03, 2020 6:23 am
Forum: WFRP 4th Edition
Topic: Cat-tongued?
Replies: 3
Views: 1089

Re: Cat-tongued?

Once a PC has a few levels in Cat-Tongued they receive a bonus of +1SL per level on a successful test, for the talent. So a character with 3 talent levels would receive a +3SL on a successful test. A highly skilled character would find this highly beneficial.
by SigmariteOrWrong
Tue Mar 03, 2020 6:08 am
Forum: WFRP 4th Edition
Topic: Human (Strigany) Background 4th Ed.
Replies: 4
Views: 1149

Re: Human (Strigany) Background 4th Ed.

"I've heard Vampires travel around so easily because those filthy gypsies, the Strigany, shelter them in their caravans. I wouldn't put it past 'em. They're horse thieves and adulterers, and they all reek of cabbage. It's a short walk from there to harbouring the Undead if you ask me." —Azmus Pacher...
by SigmariteOrWrong
Mon Mar 02, 2020 4:38 am
Forum: WFRP 4th Edition
Topic: Human (Strigany) Background 4th Ed.
Replies: 4
Views: 1149

Re: Human (Strigany) Background 4th Ed.

Other options I was toying with To allow anyone with a Riverfolk Class, or the Mystic Career, could choose River Strigany as an option if they like, swapping out their doom for the Strigany Background. To allow a Strigany Character access to a Doomed style XP bonus if they were killed because of som...
by SigmariteOrWrong
Mon Mar 02, 2020 3:26 am
Forum: WFRP 4th Edition
Topic: Human (Strigany) Background 4th Ed.
Replies: 4
Views: 1149

Human (Strigany) Background 4th Ed.

Trying to work out at River Strigany background for Character Generation, and think I've settled on this . Human (River Strigany) Species Skills and Talents Skills: Charm, Cool, Evaluate, Gossip, Haggle, Sail, Lore (Strigany), Row, Melee (Basic), Swim Talents: Strigany, Savvy or Suave, 3 Random Tale...
by SigmariteOrWrong
Fri Feb 14, 2020 6:48 pm
Forum: WFRP 4th Edition
Topic: Errata Update
Replies: 38
Views: 8026

Re: Errata Update

P135

Concoct - You may take one free Crafting Endeavour to use Lore (Apothecary) without need of a Workshop.

I recommend folk use Lore (Medicine), since its actually the skill the two careers who have the talent would most likely be using for it, and neither career has Lore (Apothecary)
by SigmariteOrWrong
Sat Jan 04, 2020 4:04 pm
Forum: WFRP 4th Edition
Topic: Income & Social Status - Silver/Gold Divide.
Replies: 16
Views: 2271

Income & Social Status - Silver/Gold Divide.

I'm playing a Cavalryman PC in our game, eventually I'll move from Status Silver 4 to Gold 1 when I make Sergeant. This will stabilise my income at 20s per income endeavour, where previously it was 4-40s (Avg 22s). Given required expenditure to maintain social class, Silver 4 Status nets 1-10 days w...
by SigmariteOrWrong
Thu Jan 02, 2020 7:05 am
Forum: WFRP 4th Edition
Topic: Crafting Rules
Replies: 1
Views: 557

Crafting Rules

Have folk being using crafting much in game? We have a character that has started making guns for the party. We've been looking over the Crafting Endeavour rules on p197 and the Item, Weapon, and Armor Qualities on p292-301. I'm nutting out some late night thoughts on it. Item Qualities & Flaws seem...