Search found 45 matches
- Tue Jul 28, 2020 10:51 am
- Forum: 4th Edition
- Topic: A small barrel of Black Powder
- Replies: 2
- Views: 4511
Re: A small barrel of Black Powder
Any thoughts? Here's a link to the Jamestown Cooperage: https://www.jamestowncooperage.com/fort-loudoun-gunpowder-casks.html . They talk about cask size and have pictures. Here's a bit you might find relevant: "British military of the 18th century used several different sizes of copper or sapl...
- Thu May 14, 2020 5:34 pm
- Forum: 4th Edition
- Topic: spell casting in armor?
- Replies: 2
- Views: 5080
Re: spell casting in armor?
If you're wearing armor you get -1 SL on casting and channeling tests per point of armor; see page 237, "Repelling the Winds." Two exceptions: if you have the Arcane magic (Metal) talent then you can cast in metal armor with no penalty, and if you have the Arcane magic (Beasts) talent you ...
- Mon Apr 27, 2020 7:01 am
- Forum: 4th Edition
- Topic: Totally 'Ammered: An attempt at converting Runes to 4e
- Replies: 5
- Views: 8703
Re: Totally 'Ammered: An attempt at converting Runes to 4e
How do we feel about 'sealing' spells with Fortune or Resilience Points? I'm just wondering if I can make it more interesting than a series of rolls. I think giving up a Resilience point is a ready-made mechanic for introducing "permanent" magical effects. It's expensive enough that you w...
- Tue Apr 21, 2020 5:33 am
- Forum: 4th Edition
- Topic: Some advice for advancing my wizard
- Replies: 5
- Views: 9342
Re: Some advice for advancing my wizard
First question (finally!): is it ok to take Aetheric attunement a second time? In 4th edition, you cannot take Talents from an earlier career step. So if you want a second level of AA, you'll have to purchase it while you're an Apprentice, before you advance to Wizard. This also means that once you...
- Thu Apr 16, 2020 4:20 pm
- Forum: 4th Edition
- Topic: Character Creation Weapon Skills
- Replies: 16
- Views: 20128
Re: Character Creation Weapon Skills
What is "optimal for the role" about a halfling having experience using a sling? If you play a halfling servant why should they know how to fight? From a metagame standpoint the servant is just tough and nimble, not a trained warrior. So why would optimizing them involve slings? Sorry, I ...
- Wed Apr 15, 2020 5:53 pm
- Forum: 4th Edition
- Topic: Character Creation Weapon Skills
- Replies: 16
- Views: 20128
Re: Character Creation Weapon Skills
Though I still think there's a mismatch between RAW and the two official halfling pregens listed in the adventure books It seems to be a common industry failing (IMO) that Pregens (a) don't actually follow the character creation rules and (b) aren't optimized for the role they're intended to fulfil...
- Wed Apr 15, 2020 6:14 am
- Forum: 4th Edition
- Topic: Character Creation Weapon Skills
- Replies: 16
- Views: 20128
Re: Character Creation Weapon Skills
Yes, the rule is you can transfer to any first tier career in any class, subject to "GM may require in-game justification" (see p49). It just costs more to switch to a career in a different class. Note that Sali skips a bunch of levels in her transfer!... [and] ...The first adventure in th...
- Wed Apr 08, 2020 10:53 am
- Forum: 4th Edition
- Topic: Simplified resolution system
- Replies: 6
- Views: 10243
Re: Simplified resolution system
Ah yes. I always enjoy a well-designed GM screed.adambeyoncelowe wrote: ↑Tue Apr 07, 2020 1:43 amYeah, there's a lot of fiddliness. That's the main turn-off. It does work but you have to remember a lot. If it were simpler (one modifier at a time would be a good start), that would help.
I'm hoping the GM's screed will help somewhat too.
- Fri Mar 27, 2020 10:11 pm
- Forum: 4th Edition
- Topic: Magic 4th edition
- Replies: 9
- Views: 15048
Re: Magic 4th edition
why choose simple, limited Wizardry when Lord Slaanesh offers both magic and the most exquisite pleasures of this realm and infinite others? Lol. To that end, why go color when the 'Witch!' talent lets you get any spell in any color you want? Mix n' Max. And, you get bleeding as a side effect, whic...
- Thu Mar 26, 2020 8:07 pm
- Forum: 4th Edition
- Topic: Magic 4th edition
- Replies: 9
- Views: 15048
Re: Magic 4th edition
Pick the one you want and makes you happy to play. I don't think the differences between various color wizards is anywhere near as big as the differences between 'wizard' and 'non-wizard.' All wizards in WFRP4 share a large list of spells, anyway.
- Mon Mar 16, 2020 6:28 am
- Forum: 4th Edition
- Topic: Removing advantage from the game?
- Replies: 21
- Views: 37724
Re: Removing advantage from the game?
Thanks again for the reply. I'll keep my fingers crossed for published option rules. :) Page 164 has a call-out box "Options: Limiting Advantage". They recommend a limit of either 2 or Init Bonus. Either would be more limited than the 'max 6' you decided to house rule, so if you're happy ...
- Wed Feb 19, 2020 6:40 pm
- Forum: 4th Edition
- Topic: Combat example
- Replies: 119
- Views: 128581
Re: Combat example
risk that cannot be properly controlled by the gamemaster isn't a good thing . I somewhat disagree. Players do crazy things, including taking risks the gamemaster never anticipated them taking. These situations can be hard to GM (especially if you're GMing a set adventure, rather than a more sandbo...
- Wed Feb 19, 2020 6:28 pm
- Forum: 4th Edition
- Topic: Combat example
- Replies: 119
- Views: 128581
Re: Combat example
My experience is that if the PCs don't take control of a situation and blunder into battle at least one of them is going to get maimed. My PCs are still under 2k though. So I'm still sorting out the mess of difficulty adjustment. Here's a combat example though...The fight was not intended to be par...
- Fri Feb 07, 2020 6:34 pm
- Forum: 4th Edition
- Topic: Combat example
- Replies: 119
- Views: 128581
Re: Combat example
Making the game more accessible is surely a good thing. I agree. But if I were truly a brand-new GM, I'd probably try one of the *free* intro adventures C7 advertises and offers. And those have pre-built adversaries. Criticism of the lack of such in the core book is fair. But credit where it's due,...
- Sun Feb 02, 2020 7:12 pm
- Forum: 4th Edition
- Topic: Combat example
- Replies: 119
- Views: 128581
Re: Combat example
Still, it irks me after more than 25 years of GMing, that brand new RPG systems have such hard to grasp rules in them. It is as if the authors have no idea how their rules should work in a de facto roleplaying session. It is so theoretical at times it hurts... ...So, I really wonder that new RPGs a...
- Fri Jan 24, 2020 8:53 pm
- Forum: 4th Edition
- Topic: Combat example
- Replies: 119
- Views: 128581
Re: Combat example
randomly interspaced full-page art that contributes nothing I like art in my RPGs. I don't think it contributes nothing. Attn RPG developers: please continue to employ graphic artists, IMO they add greatly to the content. Rules tell me how to play. A novel system of rules may make me curious about ...
- Fri Jan 24, 2020 10:09 am
- Forum: 4th Edition
- Topic: Combat example
- Replies: 119
- Views: 128581
Re: Combat example
I suppose in this day and age even if you buy the rulebook in a bricks and mortar store the next thing you do is hit up the internet to see what else is available. Yep. And I think this also figures into the '...for space reasons' problem too. The ability to provide supplementary material on-line p...
- Thu Jan 23, 2020 6:20 pm
- Forum: 4th Edition
- Topic: Combat example
- Replies: 119
- Views: 128581
Re: Combat example
At worst, this "advice" should have been printed in the book at the beginning of the bestiary The first paragraph of the bestiary describes the 'build from starter example' approach. From Andy Law's post it sounds to me like the 'toolbox' approach they took was fully intended, they had sp...
- Wed Jan 22, 2020 6:50 pm
- Forum: 4th Edition
- Topic: Combat example
- Replies: 119
- Views: 128581
Re: Combat example
Fights do swing from time to time of course and novice PCs can die one shot from a very bad roll (I am fine with that). But as GM unless you failed when balancing the encounter it’s not hard to keep things reasonnably under control and fine tune the feeling of danger in key moments with PCs in tier...
- Tue Jan 21, 2020 10:52 am
- Forum: 4th Edition
- Topic: Combat example
- Replies: 119
- Views: 128581
Re: Combat example
I can't see a reliable way to manage 4th edition swingyness+snowball effect in that. Fair enough. Do you think the Optional sidebar on p164 is a reliable way to manage 4th edition swingyness? Game-design is interesting to me... Personally I got more annoyed by denialism or proposal for "simple...