Search found 37 matches

by easl
Fri Mar 27, 2020 10:11 pm
Forum: WFRP 4th Edition
Topic: Magic 4th edition
Replies: 9
Views: 365

Re: Magic 4th edition

why choose simple, limited Wizardry when Lord Slaanesh offers both magic and the most exquisite pleasures of this realm and infinite others? Lol. To that end, why go color when the 'Witch!' talent lets you get any spell in any color you want? Mix n' Max. And, you get bleeding as a side effect, whic...
by easl
Thu Mar 26, 2020 8:07 pm
Forum: WFRP 4th Edition
Topic: Magic 4th edition
Replies: 9
Views: 365

Re: Magic 4th edition

Pick the one you want and makes you happy to play. I don't think the differences between various color wizards is anywhere near as big as the differences between 'wizard' and 'non-wizard.' All wizards in WFRP4 share a large list of spells, anyway.
by easl
Mon Mar 16, 2020 6:28 am
Forum: WFRP 4th Edition
Topic: Removing advantage from the game?
Replies: 17
Views: 431

Re: Removing advantage from the game?

Thanks again for the reply. I'll keep my fingers crossed for published option rules. :) Page 164 has a call-out box "Options: Limiting Advantage". They recommend a limit of either 2 or Init Bonus. Either would be more limited than the 'max 6' you decided to house rule, so if you're happy with your ...
by easl
Wed Feb 19, 2020 6:40 pm
Forum: WFRP 4th Edition
Topic: Combat example
Replies: 119
Views: 5302

Re: Combat example

risk that cannot be properly controlled by the gamemaster isn't a good thing . I somewhat disagree. Players do crazy things, including taking risks the gamemaster never anticipated them taking. These situations can be hard to GM (especially if you're GMing a set adventure, rather than a more sandbo...
by easl
Wed Feb 19, 2020 6:28 pm
Forum: WFRP 4th Edition
Topic: Combat example
Replies: 119
Views: 5302

Re: Combat example

My experience is that if the PCs don't take control of a situation and blunder into battle at least one of them is going to get maimed. My PCs are still under 2k though. So I'm still sorting out the mess of difficulty adjustment. Here's a combat example though...The fight was not intended to be par...
by easl
Fri Feb 07, 2020 6:34 pm
Forum: WFRP 4th Edition
Topic: Combat example
Replies: 119
Views: 5302

Re: Combat example

Making the game more accessible is surely a good thing. I agree. But if I were truly a brand-new GM, I'd probably try one of the *free* intro adventures C7 advertises and offers. And those have pre-built adversaries. Criticism of the lack of such in the core book is fair. But credit where it's due,...
by easl
Sun Feb 02, 2020 7:12 pm
Forum: WFRP 4th Edition
Topic: Combat example
Replies: 119
Views: 5302

Re: Combat example

Still, it irks me after more than 25 years of GMing, that brand new RPG systems have such hard to grasp rules in them. It is as if the authors have no idea how their rules should work in a de facto roleplaying session. It is so theoretical at times it hurts... ...So, I really wonder that new RPGs a...
by easl
Fri Jan 24, 2020 8:53 pm
Forum: WFRP 4th Edition
Topic: Combat example
Replies: 119
Views: 5302

Re: Combat example

randomly interspaced full-page art that contributes nothing I like art in my RPGs. I don't think it contributes nothing. Attn RPG developers: please continue to employ graphic artists, IMO they add greatly to the content. Rules tell me how to play. A novel system of rules may make me curious about ...
by easl
Fri Jan 24, 2020 10:09 am
Forum: WFRP 4th Edition
Topic: Combat example
Replies: 119
Views: 5302

Re: Combat example

I suppose in this day and age even if you buy the rulebook in a bricks and mortar store the next thing you do is hit up the internet to see what else is available. Yep. And I think this also figures into the '...for space reasons' problem too. The ability to provide supplementary material on-line p...
by easl
Thu Jan 23, 2020 6:20 pm
Forum: WFRP 4th Edition
Topic: Combat example
Replies: 119
Views: 5302

Re: Combat example

At worst, this "advice" should have been printed in the book at the beginning of the bestiary The first paragraph of the bestiary describes the 'build from starter example' approach. From Andy Law's post it sounds to me like the 'toolbox' approach they took was fully intended, they had specific rea...
by easl
Wed Jan 22, 2020 6:50 pm
Forum: WFRP 4th Edition
Topic: Combat example
Replies: 119
Views: 5302

Re: Combat example

Fights do swing from time to time of course and novice PCs can die one shot from a very bad roll (I am fine with that). But as GM unless you failed when balancing the encounter it’s not hard to keep things reasonnably under control and fine tune the feeling of danger in key moments with PCs in tier...
by easl
Tue Jan 21, 2020 10:52 am
Forum: WFRP 4th Edition
Topic: Combat example
Replies: 119
Views: 5302

Re: Combat example

I can't see a reliable way to manage 4th edition swingyness+snowball effect in that. Fair enough. Do you think the Optional sidebar on p164 is a reliable way to manage 4th edition swingyness? Game-design is interesting to me... Personally I got more annoyed by denialism or proposal for "simple fixe...
by easl
Sat Jan 18, 2020 7:35 pm
Forum: WFRP 4th Edition
Topic: Combat example
Replies: 119
Views: 5302

Re: Combat example

What 4th edition provides intead is a crazy statistically-unstable mechanic that (thanks to opposed rolls and cumulative advantage) can be described as a ball that rests upon a hill: as soon as it goes one side it will snowball (the same happens when you start with a lot of advantage or a better st...
by easl
Thu Dec 19, 2019 6:55 am
Forum: WFRP 4th Edition
Topic: Is it possible to increase the range of miracles with an initial range of touch?
Replies: 7
Views: 446

Re: Is it possible to increase the range of miracles with an initial range of touch?

i'm inclined to say "two systems following the same upgrade system share the same restrictions unless they state outright there is a difference I agree with that logic. But I would start with the premise that "the same upgrade system" here is blessings -> Miracles, not Arcane Spells -> Miracles. So...
by easl
Tue Dec 17, 2019 6:04 pm
Forum: WFRP 4th Edition
Topic: Is it possible to increase the range of miracles with an initial range of touch?
Replies: 7
Views: 446

Re: Is it possible to increase the range of miracles with an initial range of touch?

converse to easl, the rules for magic list largely identical rules for expanding effects under "overcasting" on page 238 and state that a range of touch cannot be extended magic /= blessings and miracles. They're in different chapters in the book and clearly follow different rules. i've consulted t...
by easl
Tue Dec 17, 2019 12:46 pm
Forum: WFRP 4th Edition
Topic: Is it possible to increase the range of miracles with an initial range of touch?
Replies: 7
Views: 446

Re: Is it possible to increase the range of miracles with an initial range of touch?

Question in the post subject. The rules seem a bit unclear on this. Would this ability make touch miracles overpowered? If you look at the Healing example given on p220, under "Success Levels," it appears that blessings with a 'touch' range can be extended. The limitation given on page 222 appears ...
by easl
Sat Dec 14, 2019 7:43 pm
Forum: WFRP 4th Edition
Topic: Combat example
Replies: 119
Views: 5302

Re: Combat example

I hope you're not using the argument "The book's monsters are fine except when you go to extremes like Zapp has". No, I'm saying that having to increase a limited number of opponent stats is a perfectly normal part of rpging for any game line not D&D sized. There's nothing unusual about a GM going ...
by easl
Fri Dec 13, 2019 12:51 pm
Forum: WFRP 4th Edition
Topic: Combat example
Replies: 119
Views: 5302

Re: Combat example

I understand that it went well for the party, maybe to well. He had already upped the stats of the beastmen and it is surprising that it still was relatively easy to beat them. I have no 4e experience (due to missing VTT support), so I cannot judge, if this should be expected at 5500 XP. Yeah, the ...
by easl
Tue Dec 10, 2019 6:16 pm
Forum: WFRP 4th Edition
Topic: unbalanced races
Replies: 61
Views: 3966

Re: unbalanced races

easl: to clarify, in our WFRP, all players have the same role, which is "trooper" in the Imperial Army. In most cases, they will advance just a little... :-) ...We enjoy competing between players. We count how many "headshots" each player have. We enjoy successes of heroic actions and count them as...
by easl
Mon Dec 09, 2019 6:40 pm
Forum: WFRP 4th Edition
Topic: unbalanced races
Replies: 61
Views: 3966

Re: unbalanced races

CapnZapp, makrellen this is exactly what I observed. That's why +10% for a charge (it's granted as the elves initiative is so high) and +10% for elves by default is already +20%. This is huge and that's what I've observed as elves are going for killing frenzy because of Advantage. This is why I sug...