Search found 19 matches

by easl
Tue Dec 10, 2019 6:16 pm
Forum: WFRP 4th Edition
Topic: unbalanced races
Replies: 55
Views: 1740

Re: unbalanced races

easl: to clarify, in our WFRP, all players have the same role, which is "trooper" in the Imperial Army. In most cases, they will advance just a little... :-) ...We enjoy competing between players. We count how many "headshots" each player have. We enjoy successes of heroic actions and count them as...
by easl
Mon Dec 09, 2019 6:40 pm
Forum: WFRP 4th Edition
Topic: unbalanced races
Replies: 55
Views: 1740

Re: unbalanced races

CapnZapp, makrellen this is exactly what I observed. That's why +10% for a charge (it's granted as the elves initiative is so high) and +10% for elves by default is already +20%. This is huge and that's what I've observed as elves are going for killing frenzy because of Advantage. This is why I sug...
by easl
Mon Dec 09, 2019 1:56 pm
Forum: WFRP 4th Edition
Topic: unbalanced races
Replies: 55
Views: 1740

Re: unbalanced races

A human with a stat of 45 vs an elf with a stat of 55 is going to win 40 % of the time - the elf will win 60 % of the time. Except I asked habankm about that, and this isn't the problem he's worried about. He's worried about players playing a human being outclassed by another player playing an elf....
by easl
Thu Dec 05, 2019 2:11 pm
Forum: WFRP 4th Edition
Topic: unbalanced races
Replies: 55
Views: 1740

Re: unbalanced races

easl: Even if you will put human highest roll to I it will not match elf lowest roll. Yes, see my "D'oh!" post. I know how my team plays. Before the game I'm trying to mimic their strategy, to see if it is possible to win over the enemy. So it's not dueling. I just use their PC sheets and roll few ...
by easl
Wed Dec 04, 2019 8:38 pm
Forum: WFRP 4th Edition
Topic: unbalanced races
Replies: 55
Views: 1740

Re: unbalanced races

Having said that, when PC1 has an initiative score of 60 and PC2 has an initiative score of 50, PC1 will win initiative about 60% of the time. It's highly unlikely PC1 would go first in each combat of a single session, if the session has more than 2-3 combats. D'oh! Big goof. I was running out the ...
by easl
Wed Dec 04, 2019 2:14 pm
Forum: WFRP 4th Edition
Topic: unbalanced races
Replies: 55
Views: 1740

Re: unbalanced races

1) I + 1d10 to decide order -> this one always win elf or beasts It sounds from this like you're doing a "human [fast-warrior] vs. elf [same fast-warrior career] using same build-out" comparison. The reason this doesn't apply to real-game experience is that that almost never happens. There aren't (...
by easl
Mon Dec 02, 2019 7:02 pm
Forum: WFRP 4th Edition
Topic: unbalanced races
Replies: 55
Views: 1740

Re: unbalanced races

That's why elf vs human is a bit o headache. High elf stats means he will survive battle when others probably not. Did you actually experience this in gameplay, or are you looking at the stats and assuming it will be true? Just curious. I think what some of the others are saying is that they have n...
by easl
Sun Dec 01, 2019 7:27 pm
Forum: WFRP 4th Edition
Topic: Channeling VS Channeling (Any Colour)
Replies: 5
Views: 367

Re: Channeling VS Channeling (Any Colour)

Given that Channeling is a Grouped skill and needs a focus and that there is a Lore of Witchcraft, I am assuming it was supposed to read Channeling (Witchcraft). That's how I'm running it. As for counting for Wizard, I would say no, as Wizards are practitioners of color/wind magic. I would say you ...
by easl
Sat Nov 16, 2019 5:49 pm
Forum: WFRP 4th Edition
Topic: unbalanced races
Replies: 55
Views: 1740

Re: unbalanced races

Why would it be less enjoyable for other players? I would think it would be a good roleplaying opportunity. I mostly agree. In my many years of playing and GMing, I've never had the case where two players wanted to play the exact same "archetype". So the hypothetical situation of (for example) the ...
by easl
Thu Nov 14, 2019 1:46 pm
Forum: WFRP 4th Edition
Topic: unbalanced races
Replies: 55
Views: 1740

Re: unbalanced races

Here's how it breaks down (ignoring movement): Humans get 6 fate/res points Dwarfs get 4 f/r points, +30 (net) attribute points Halflings get 5 f/r points, +20 (net) attribute points, and -SB hit points Elves get 2 f/r points, +80 (net) attribute points, and 1 less endeavor during down time (going b...
by easl
Fri Oct 25, 2019 8:06 am
Forum: WFRP 4th Edition
Topic: Talents from prior career levels
Replies: 2
Views: 470

Re: Talents from prior career levels

Only your current career level. See page 48: "Talents are only available when you are in the level of the Career that lists them. So, if you are an Apothecary-General, you can only buy Talents listed under Apothecary-General, not those listed under Apprentice Apothecary, Apothecary, or Master Apothe...
by easl
Wed Oct 23, 2019 6:52 am
Forum: WFRP 4th Edition
Topic: 2nd portent of Amul ??
Replies: 5
Views: 546

Re: 2nd portent of Amul ??

If the casting number is 6, and you rolled 10 SL, then for the purposes of "how many bonus fortune points do I get?" I believe you only get +4 SLs worth of bonus fortune according to @easl's post. Am I understanding that right? *IF* you want to cast it in one round using Language (magick), then yes...
by easl
Tue Oct 22, 2019 7:09 pm
Forum: WFRP 4th Edition
Topic: 2nd portent of Amul ??
Replies: 5
Views: 546

Re: 2nd portent of Amul ??

Reading it as written, the progression would go like this:
1 SL = 1 point
2 SL = 3 points
3 SL = 4 points
4 SL = 6 points
5 SL = 7 points
6 SL = 9 points
etc...
Every SL gives you a point. The even SLs give you an extra.
by easl
Fri Sep 13, 2019 8:14 pm
Forum: WFRP 4th Edition
Topic: High mage question
Replies: 17
Views: 1259

Re: High mage question

I'm taken what's been written above as fact. With that in mind, if someone wanted to use CapnZapp's rule but also wanted the Witch to be worth considering perhaps some penalty could be imposed on the Wizards using adjacent colours, either in terms of the mechanics of casting or learning the spells,...
by easl
Fri Sep 13, 2019 8:08 pm
Forum: WFRP 4th Edition
Topic: High mage question
Replies: 17
Views: 1259

Re: High mage question

That completely undermines the Witch class though. One of possibly only two benefits to playing that class was that they can use the Witch! talent to pick arcane spells from multiple colors. Give an equivalent benefit to Wizards, and there's almost no reason at all to consider the Witch class as be...
by easl
Fri Sep 13, 2019 12:07 pm
Forum: WFRP 4th Edition
Topic: High mage question
Replies: 17
Views: 1259

Re: High mage question

I think GW's restriction on non-elf mages blows from a player fun perspective. So my obvious houserule is to look at the color wheel and encouraging the player to pick spells from the two adjacent winds as well. A Gold Wizard can pick White and Green spells, for instance. It makes each Wizard chara...
by easl
Mon Sep 09, 2019 1:58 pm
Forum: WFRP 4th Edition
Topic: WHFR 4e - Are Wizards playable?
Replies: 51
Views: 6640

Re: WHFR 4e - Are Wizards playable?

I know there are complaints against low-Exp Wizards, but that was not what I was discussing... You might feel content with Bolt and Blast, but that doesn't change the fact that everybody else should choose these spells too. Once you want to explore all the other combat spells (all the high-CN spell...
by easl
Sat Sep 07, 2019 6:34 am
Forum: WFRP 4th Edition
Topic: WHFR 4e - Are Wizards playable?
Replies: 51
Views: 6640

Re: WHFR 4e - Are Wizards playable?

Put simply, I can confirm the earlier fears: 1) you never need another attack spell than Bolt or Blast. 2) you never use Channelling (in time-constrained situations like combat) The tactic to spend a few rounds amassing Advantage and then unleashing a seemingly "low level" spell is overwhelming. I ...
by easl
Fri Sep 06, 2019 7:29 pm
Forum: WFRP 4th Edition
Topic: WHFR 4e - Are Wizards playable?
Replies: 51
Views: 6640

Re: WHFR 4e - Are Wizards playable?

...My understanding from what Cap wrote is that, at a high level, a reduction of CN could be a good idea. Every starting wizard PC can be built to about the same % skill than a combat character can be built for combat. +18 to base attribute in build, +5 for savvy, +5 Int advance, +10 skill. For hum...