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But halflings are small so presumably average sized humanoids apply these rules to them? Page 341, the rule is pretty clear: "it multiplies any Damage caused by the number of steps larger it is (so, 2 steps=x2, ...." Humans are just 1 step larger than Halflings, so Damage x1, not double. ... But st...
Thank you for the responses. I think I'm going to buff large creature damage and just drop those rules altogether. I feel halflings are all ready pretty hard done by in melee and it just seems excessive.
I like it. Tho one nitpick is I dont think you need amax section for fate or resilience as they are themselves the maximums for fortune and resolve and do not replenish outside of gm fiat.
This is super neat! I think I'm going to use it to to stock shop inventories. I really want to avoid the dnd supermarket approach where standarized versions of everything in the book are available at a constant price. This will help give shopping some personality.
I generally* like the rules for size: damaging plus double damage is brutal but it is effective at representing the mass of larger creatures. But halflings are small so presumably average sized humanoids apply these rules to them? This combined with lower strength and wound total makes halflings see...