Search found 3 matches

by TheBigBadWolf
Wed Jun 05, 2019 9:34 am
Forum: 4th Edition
Topic: Criticals
Replies: 46
Views: 124018

Re: Criticals

Over on the Discord there's been talk on Crits for a while now.

BadJuJu created Crit Tables that aim to do just that mentioned above - combine milder effects with severe ones that gradually escalate as combat goes on.

Here's the link to the tables (he said it's fine to share).

I like them a lot ...
by TheBigBadWolf
Wed Jun 05, 2019 9:24 am
Forum: 4th Edition
Topic: Fear and Loathing in 4th Edition
Replies: 15
Views: 40802

Re: Fear and Loathing in 4th Edition

Yep.

I'm considering going back to something similarish to 2e where:

- I assign Terror and Fear to monsters manually.
- There are no 'levels of Broken'.
- Terror causes a 'run away!' with a chance of Stun (as you freeze in terror).
- Fear causes a 'cannot approach' with a small penalty across the ...
by TheBigBadWolf
Fri May 31, 2019 8:12 am
Forum: 4th Edition
Topic: Criticals
Replies: 46
Views: 124018

Re: Criticals


I am really a fan of random crits that can kill our maim a PC or a NPC, I would not change this for only ocurring once you reach 0 wounds.


e: And just realised to the last post on page one, and you've addressed this with the Quick Armour rules in your own game!

Aye I can understand that. A few ...