Over on the Discord there's been talk on Crits for a while now.
BadJuJu created Crit Tables that aim to do just that mentioned above - combine milder effects with severe ones that gradually escalate as combat goes on.
Here's the link to the tables (he said it's fine to share).
I like them a lot ...
Search found 3 matches
- Wed Jun 05, 2019 9:34 am
- Forum: 4th Edition
- Topic: Criticals
- Replies: 46
- Views: 124018
- Wed Jun 05, 2019 9:24 am
- Forum: 4th Edition
- Topic: Fear and Loathing in 4th Edition
- Replies: 15
- Views: 40802
Re: Fear and Loathing in 4th Edition
Yep.
I'm considering going back to something similarish to 2e where:
- I assign Terror and Fear to monsters manually.
- There are no 'levels of Broken'.
- Terror causes a 'run away!' with a chance of Stun (as you freeze in terror).
- Fear causes a 'cannot approach' with a small penalty across the ...
I'm considering going back to something similarish to 2e where:
- I assign Terror and Fear to monsters manually.
- There are no 'levels of Broken'.
- Terror causes a 'run away!' with a chance of Stun (as you freeze in terror).
- Fear causes a 'cannot approach' with a small penalty across the ...
- Fri May 31, 2019 8:12 am
- Forum: 4th Edition
- Topic: Criticals
- Replies: 46
- Views: 124018
Re: Criticals
I am really a fan of random crits that can kill our maim a PC or a NPC, I would not change this for only ocurring once you reach 0 wounds.
e: And just realised to the last post on page one, and you've addressed this with the Quick Armour rules in your own game!
Aye I can understand that. A few ...