Search found 7 matches

by magnus the flyest
Wed Feb 13, 2019 4:04 pm
Forum: Den of Tzeentch
Topic: Just hear me out- a music thread!
Replies: 4
Views: 13941

Re: Just hear me out- a music thread!

that's a pretty decent track. i expected way worse from this forum to be honest.

here's some random producer i found who makes music that sounds like a foggy castle. their name is also Fog Castle.

https://fogcastle.bandcamp.com/album/fog-castle
by magnus the flyest
Mon Feb 11, 2019 9:03 am
Forum: 4th Edition
Topic: WFRP 4 analysis
Replies: 123
Views: 159287

Re: WFRP 4 analysis

That means more that the other combat systems need to be reworked rather than restricting the magical system to being anti-fun, magnus. if the only way to balance magic against the rest of combat is to make people not want to use it, then the entire system is faulty. I don't disagree with this, com...
by magnus the flyest
Fri Feb 08, 2019 7:22 am
Forum: 4th Edition
Topic: WFRP 4 analysis
Replies: 123
Views: 159287

Re: WFRP 4 analysis

After some more thought, I'm not sure I like the magic points as much. While I agree it does make magic more fun for magic users, and I think the magic dueling idea also improves this, I'm a little worried that this is a buff for characters that were already more powerful than most other classes.
by magnus the flyest
Wed Feb 06, 2019 10:58 am
Forum: 4th Edition
Topic: WFRP 4 analysis
Replies: 123
Views: 159287

Re: WFRP 4 analysis

I actually think these are pretty good ideas btw. Anything to get combat moving along and have more interesting stuff happen is cool with me.

Any ideas for fixing shields?
by magnus the flyest
Thu Jan 31, 2019 12:12 pm
Forum: 4th Edition
Topic: WFRP 4 analysis
Replies: 123
Views: 159287

Re: WFRP 4 analysis

Sounds like this isn't the system for you.
by magnus the flyest
Tue Jan 29, 2019 3:20 pm
Forum: 4th Edition
Topic: Bleeding Causing Further Critical Wounds
Replies: 11
Views: 14933

Re: Bleeding Causing Further Critical Wounds

No, it's says under the description, that if you reach 0 wounds you no longer lose wounds, Instead, you fall unconscious and Have a 10% risc of dying per bleeding condition you have, every round :) i mean to post itt that i had re-read the rule and found the bit that i had blocked out of my brain f...
by magnus the flyest
Thu Jan 24, 2019 11:41 am
Forum: 4th Edition
Topic: Bleeding Causing Further Critical Wounds
Replies: 11
Views: 14933

Bleeding Causing Further Critical Wounds

If a character gets dropped to 0 Wounds which causes a critical which causes bleeding. Does that mean that they take a new critical every round from the bleeding DoT?