Search found 21 matches

by Clint
Sat Jun 15, 2019 12:39 pm
Forum: WFRP 4th Edition
Topic: Criticals
Replies: 43
Views: 3413

Re: Criticals

Remember not to overcomplicate things. Regarding the many dice rolls with a crit is scored, we, at my table, use the original location where the hit was scored, for the critical hit too. Thats one less roll and it makes more sense anyway.
by Clint
Sat Jun 15, 2019 12:27 pm
Forum: WFRP 4th Edition
Topic: Opposed tests vs single test
Replies: 10
Views: 900

Re: Opposed tests vs single test

I do not believe that really gets to the bottom of the OPs question. There certainly are instances of not getting to oppose a Test: Cat-tongued, Rover, and Tunnel Rat are just three examples. And of course, maybe the most frequented of this mechanism is when you're shooting somebody with a ranged w...
by Clint
Wed Jun 12, 2019 3:28 am
Forum: WFRP 4th Edition
Topic: Opposed tests vs single test
Replies: 10
Views: 900

Opposed tests vs single test

So, multiple Talents makes it so, that your opponent do not get the chance to Oppose whatever you do to them. For example: Fast hands lets you use sleight of hand without the opponent getting to passively test their perception test against you. Cat-tounged lets your Charm to Lie without the opponent...
by Clint
Wed Jun 12, 2019 3:21 am
Forum: WFRP 4th Edition
Topic: Melee (Parry) and Shields
Replies: 53
Views: 4218

Re: Melee (Parry) and Shields

Okay after having a headache for about an hour over this topic, heres my take on how shields, parry weapons and using them each can be useful: 1: Just having a Defensive Weapon in your off-hand grants you +1SL to Oppose incoming attacks, even when your not actively using that weapon. Neat. 2: Using ...
by Clint
Wed Mar 06, 2019 3:06 pm
Forum: WFRP 4th Edition
Topic: Rules
Replies: 4
Views: 993

Re: Rules

Alright cool. I might limit it too. I also thought about limiting the situational bonus from 20% increments to 10% increments.

Feels good to get to know the system
by Clint
Wed Mar 06, 2019 4:00 am
Forum: WFRP 4th Edition
Topic: Rules
Replies: 4
Views: 993

Re: Rules

Thanks for your reply Mormegil! Strike to Stun could potentially give you double advantage (and triple), because you gain one advantage every time you win an opposed skill test. First you win the opposed weapon skill, and afterwards you must roll STR vs Endurance, potentially giving you another Adva...
by Clint
Tue Mar 05, 2019 3:55 pm
Forum: WFRP 4th Edition
Topic: Rules
Replies: 4
Views: 993

Rules

Alright guys! Been playing 4th a couple of times, and i see a great lot of potential in this edition! Though, the rulebook is so crammed full of juicy info and bang for your buck, it has resulted a bit in some quite short descriptions of some of the rules, and i've got a few questions about some mec...
by Clint
Mon Feb 25, 2019 12:48 am
Forum: Sigmar’s Tavern
Topic: The Web of Eldaw
Replies: 5
Views: 867

Re: The Web of Eldaw

by Clint
Fri Feb 01, 2019 4:55 am
Forum: WFRP 4th Edition
Topic: WFRP 4 analysis
Replies: 94
Views: 12035

Re: WFRP 4 analysis

Fortunately, no one will force you to buy or play the game :) You dislike both setting (magic, races and so on) and the mechanics and rules, and many of the points you make are not tied to only 4e, but the whole WFRP series and universe. Without them, it wouldn't be Warhammer. Maybe, if you want mor...
by Clint
Thu Jan 31, 2019 3:59 pm
Forum: WFRP 4th Edition
Topic: WFRP 4 analysis
Replies: 94
Views: 12035

Re: WFRP 4 analysis

magnus the flyest wrote:
Thu Jan 31, 2019 12:12 pm
Sounds like this isn't the system for you.
This. Personally I love almost everything in the book. Seems like you dislike most of it, so I think you should stick to 2nd, and maybe introduce the few concepts you like, as they don't seem to interfere with the 2nd Ed rules too much.
by Clint
Mon Jan 28, 2019 12:15 am
Forum: WFRP 4th Edition
Topic: Bleeding Causing Further Critical Wounds
Replies: 11
Views: 1681

Re: Bleeding Causing Further Critical Wounds

The rules states, that while you are subject to the bleeding condition, you must take the test to survive at the end of (each) round to survive. I think it's pretty safe to assume that the missing word is each, or something similar. The only way to stop the bleeding, is to remove all the bleeding ef...
by Clint
Fri Jan 25, 2019 8:38 am
Forum: Sigmar’s Tavern
Topic: The Words of the Law
Replies: 28
Views: 3193

Re: The Words of the Law

Interesting. And I guess there are reasons that I have never encountered the Law gods before anywhere. They doesn't seem to fit thematically in the Warhammer universe very well
by Clint
Fri Jan 25, 2019 6:57 am
Forum: Sigmar’s Tavern
Topic: The Words of the Law
Replies: 28
Views: 3193

Re: The Words of the Law

What's the difference between in current gods and the law gods? Verena seems to be the God of Laws, Justice and wisdom, and the other gods each represent something "good".
by Clint
Fri Jan 25, 2019 12:54 am
Forum: WFRP 4th Edition
Topic: Bleeding Causing Further Critical Wounds
Replies: 11
Views: 1681

Re: Bleeding Causing Further Critical Wounds

No, it's says under the description, that if you reach 0 wounds you no longer lose wounds, Instead, you fall unconscious and Have a 10% risc of dying per bleeding condition you have, every round :)
by Clint
Mon Jan 21, 2019 11:28 am
Forum: WFRP 4th Edition
Topic: Berserk Charge and Strike Mighty Blow
Replies: 14
Views: 1949

Re: Berserk Charge and Strike Mighty Blow

Aha! I missed that Test description at the beginning of the talent chapter. Probably the first of many, super small but super important details I have missed! Thanks a lot for clarifying your clarifications, and being persistent, CapnZapp! I makes sense now. As Jadrax wrote, this is 🏅 worthy commitm...
by Clint
Mon Jan 21, 2019 7:51 am
Forum: WFRP 4th Edition
Topic: Berserk Charge and Strike Mighty Blow
Replies: 14
Views: 1949

Re: Berserk Charge and Strike Mighty Blow

Ah i can see the misunderstanding :) I just feel it is wrong to say that it gives an extra Succes Level, and not that it deals extra damage. While one does contribute to the other, it's not the same case the other way around. SL is never mentioned in the talent, but +1 Damage is. I know it's nit pic...
by Clint
Sat Jan 19, 2019 3:29 am
Forum: WFRP 4th Edition
Topic: Berserk Charge and Strike Mighty Blow
Replies: 14
Views: 1949

Re: Berserk Charge and Strike Mighty Blow

"when you Charge, you gain +1 Damage to all Melee attacks per level in this talent" It doesn't say anything about advantage. Now, under the lists of what gives advantage, charging is listed "Charging: charging headlong into battle grants +1 advantage". Wether you have the talent Berserk Charge or no...
by Clint
Fri Jan 18, 2019 3:46 am
Forum: Den of Tzeentch
Topic: Welcome!
Replies: 48
Views: 5138

Re: Welcome!

Yo, I never was part of Strike To Stun, but I had been looking for a wfrp forum for a while, so this is perfect :)
by Clint
Fri Jan 18, 2019 3:43 am
Forum: WFRP 4th Edition
Topic: Berserk Charge and Strike Mighty Blow
Replies: 14
Views: 1949

Re: Berserk Charge and Strike Mighty Blow

I'm pretty sure that you always get 1 advantage when you charge, Berserk Charge or not :)
by Clint
Thu Jan 17, 2019 12:39 pm
Forum: WFRP 4th Edition
Topic: Berserk Charge and Strike Mighty Blow
Replies: 14
Views: 1949

Re: Berserk Charge and Strike Mighty Blow

That is true. I guess they also offer some extra flavor for play. Thanks for the reply :)