[house rules] WFRP 2nd edition converted to a dice-pool system
Posted: Sun Nov 19, 2023 7:33 pm
Hi all, I have spent some time creating a playlets dice-pool system for wfrp 2nd edition.
Rules are here:
https://drive.google.com/open?id=1FCpDy ... drive_fs
Character sheet is here:
https://drive.google.com/open?id=1F3U7K ... =drive_fs
A work in progress but it's at a stage where I believe I can use it to play with.
In case any links are broken, the master folder is:
https://drive.google.com/open?id=1BxOvY ... p=drive_fs
Design goal:
● Retain the career compendium as the only major rule-book needed as reference (outside of sorcery / divine magic supplements)
● Be able to use the skill, talent and advance system completely unchanged - but map it to a new system
● Create a “dice-pool” system that i) allows success and failure with consequence; ii) brings in a narrative element that aligns with the character values / goal / belief ; iii) be able to leverage other materials for 2nd and 4th that exist and use them without any major modification (plug&play)
● The “system” created brings in elements of Chronica Feudalis (step-die system and the opposed roll mechanism), Blade Runner & Forbidden Lands (step-die penalties, belief dice, pushing the roll), Call of Cthulhu (pushing the roll), Blades in the Dark & PbtA games (progress clocks, consequences); D&D5 (what will become special attacks and legendary creature moves), Flashing Blades (hit location system), and Harnmaster (wounds and injury effects without hit points)
● Page references in the rules (e.g. p.21) refer to WFRP 2nd edition core rulebook sections
Rules are here:
https://drive.google.com/open?id=1FCpDy ... drive_fs
Character sheet is here:
https://drive.google.com/open?id=1F3U7K ... =drive_fs
A work in progress but it's at a stage where I believe I can use it to play with.
In case any links are broken, the master folder is:
https://drive.google.com/open?id=1BxOvY ... p=drive_fs
Design goal:
● Retain the career compendium as the only major rule-book needed as reference (outside of sorcery / divine magic supplements)
● Be able to use the skill, talent and advance system completely unchanged - but map it to a new system
● Create a “dice-pool” system that i) allows success and failure with consequence; ii) brings in a narrative element that aligns with the character values / goal / belief ; iii) be able to leverage other materials for 2nd and 4th that exist and use them without any major modification (plug&play)
● The “system” created brings in elements of Chronica Feudalis (step-die system and the opposed roll mechanism), Blade Runner & Forbidden Lands (step-die penalties, belief dice, pushing the roll), Call of Cthulhu (pushing the roll), Blades in the Dark & PbtA games (progress clocks, consequences); D&D5 (what will become special attacks and legendary creature moves), Flashing Blades (hit location system), and Harnmaster (wounds and injury effects without hit points)
● Page references in the rules (e.g. p.21) refer to WFRP 2nd edition core rulebook sections