Re: Removing advantage from the game?
Posted: Thu Dec 22, 2022 4:40 pm
Just jumping into this thread, Up in Arms has - in my experience so far - a workable mechanism for advantage. And we cap the advantage spend by any character/NPC to their initiative bonus. Which acts as a mechanically realistic guiderail to prevent low-IB characters from achieving things they shouldn't be able to mechanically do over multiple rounds if the advantage pool is large enough. The critical thing is ensuring that you bleed unused advantage from the pool if the party isn't actively building it.
Personally I like the advantage mechanism (and the Up in Arms version especially); it reflects momentum in battle, and encourages players to act smart in a fight to build their SLs, build the advantage pool, and prevent the opponent from doing likewise. And makes investing in speed in battle (initiative) something that really pays off, just as it does in any real fight.
Thumbs up for advantage in my books
Personally I like the advantage mechanism (and the Up in Arms version especially); it reflects momentum in battle, and encourages players to act smart in a fight to build their SLs, build the advantage pool, and prevent the opponent from doing likewise. And makes investing in speed in battle (initiative) something that really pays off, just as it does in any real fight.
Thumbs up for advantage in my books
