Archive for October, 2018

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Remember Stones & Sigils?

Thursday, October 4th, 2018

So I’ve had this kernel of an idea for a WFRP campaign for over 10 years now, inspired by reading the excellent “Realms of Sorcery” for 2nd Edition. I actually had a fair amount written up in 2007, including a bunch of artwork by TJ Adamowicz, the same guy who drew all the stuff for Noblesse Oblige and Dead Ringer. I tested the first scenario with my group at the time and it played pretty well. But then life got in the way.

Fast forward to early 2018. When I heard that the 4th edition of Warhammer Fantasy Roleplay was in the works I got excited about the Old World all over again. So I dug out my old campaign and began reworking it. The first thing I did was strip out all references to the Storm of Chaos and bring the content in line with the timeline for 4e, which according to the letter at the front of the core rulebook is IC 2411.

The campaign begins with the discovery of a druid’s corpse at the southern end of the Drakwald Forest near Altdorf, and mainly concerns various intrigues within the eight Colleges of Magic, set against the backdrop of political intrigues within the Empire. “Stones & Sigils” is a set of 5 interlinked scenarios, and comprises part one of a two-part larger campaign I call … wait for it … “Winds of Chaos.” The PCs figure prominently, of course, and their actions during the investigative sections determine how much information they have on hand to strategize when it comes down to the final battle. The outcome of that final battle will have an enormous effect on the second half of the campaign — which I have down in rough outline form but does not yet have a title. Right now, the plan is to write “Winds of Chaos” for 4e but to include statblocks that make it also compatible with 2e.

I’ve been running my group through “Stones & Sigils” over the past few months (in 2e) and so far it’s been well received. I’d say I’m about 60% done, but already it’s the largest project I’ve ever attempted for this sort of thing. It needs to be cleaned up and a few areas require reworking, tightening, or some additional material. After I wrangle it into what I think is suitable for outside viewing, I’ll put out a call for playtesting. In the meantime, I’ll be hip deep in writing, rewriting, and then writing some more.